aboutsummaryrefslogtreecommitdiff
path: root/src/game/Creature.h
diff options
context:
space:
mode:
authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/Creature.h
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r--src/game/Creature.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 737da768302..0a07c17b77b 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -146,11 +146,11 @@ struct CreatureInfo
// helpers
SkillType GetRequiredLootSkill() const
{
- if(type_flags & CREATURE_TYPEFLAGS_HERBLOOT)
+ if (type_flags & CREATURE_TYPEFLAGS_HERBLOOT)
return SKILL_HERBALISM;
- else if(type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
+ else if (type_flags & CREATURE_TYPEFLAGS_MININGLOOT)
return SKILL_MINING;
- else if(type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
+ else if (type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT)
return SKILL_ENGINERING;
else
return SKILL_SKINNING; // normal case
@@ -158,7 +158,7 @@ struct CreatureInfo
bool isTameable(bool exotic) const
{
- if(type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPEFLAGS_TAMEABLE)==0)
+ if (type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPEFLAGS_TAMEABLE)==0)
return false;
// if can tame exotic then can tame any temable
@@ -323,7 +323,7 @@ struct VendorItemData
VendorItem* GetItem(uint32 slot) const
{
- if(slot>=m_items.size()) return NULL;
+ if (slot>=m_items.size()) return NULL;
return m_items[slot];
}
bool Empty() const { return m_items.empty(); }
@@ -440,7 +440,7 @@ class Creature : public Unit, public GridObject<Creature>
// redefine Unit::IsImmunedToSpellEffect
bool isElite() const
{
- if(isPet())
+ if (isPet())
return false;
uint32 rank = GetCreatureInfo()->rank;
@@ -449,7 +449,7 @@ class Creature : public Unit, public GridObject<Creature>
bool isWorldBoss() const
{
- if(isPet())
+ if (isPet())
return false;
return GetCreatureInfo()->rank == CREATURE_ELITE_WORLDBOSS;
@@ -641,7 +641,7 @@ class Creature : public Unit, public GridObject<Creature>
bool IsDamageEnoughForLootingAndReward() const { return m_PlayerDamageReq == 0; }
void LowerPlayerDamageReq(uint32 unDamage)
{
- if(m_PlayerDamageReq)
+ if (m_PlayerDamageReq)
m_PlayerDamageReq > unDamage ? m_PlayerDamageReq -= unDamage : m_PlayerDamageReq = 0;
}
void ResetPlayerDamageReq() { m_PlayerDamageReq = GetHealth() / 2; }