diff options
author | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:14:10 +0200 |
commit | d19e12708001fbef2308be0e8cb5375a2ac7af48 (patch) | |
tree | 09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/Creature.h | |
parent | 2e127f7a30706dc1d40c65de22ff02851732da24 (diff) |
Code style (game + scripts only):
"if(" --> "if ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r-- | src/game/Creature.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h index 737da768302..0a07c17b77b 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -146,11 +146,11 @@ struct CreatureInfo // helpers SkillType GetRequiredLootSkill() const { - if(type_flags & CREATURE_TYPEFLAGS_HERBLOOT) + if (type_flags & CREATURE_TYPEFLAGS_HERBLOOT) return SKILL_HERBALISM; - else if(type_flags & CREATURE_TYPEFLAGS_MININGLOOT) + else if (type_flags & CREATURE_TYPEFLAGS_MININGLOOT) return SKILL_MINING; - else if(type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT) + else if (type_flags & CREATURE_TYPEFLAGS_ENGINEERLOOT) return SKILL_ENGINERING; else return SKILL_SKINNING; // normal case @@ -158,7 +158,7 @@ struct CreatureInfo bool isTameable(bool exotic) const { - if(type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPEFLAGS_TAMEABLE)==0) + if (type != CREATURE_TYPE_BEAST || family == 0 || (type_flags & CREATURE_TYPEFLAGS_TAMEABLE)==0) return false; // if can tame exotic then can tame any temable @@ -323,7 +323,7 @@ struct VendorItemData VendorItem* GetItem(uint32 slot) const { - if(slot>=m_items.size()) return NULL; + if (slot>=m_items.size()) return NULL; return m_items[slot]; } bool Empty() const { return m_items.empty(); } @@ -440,7 +440,7 @@ class Creature : public Unit, public GridObject<Creature> // redefine Unit::IsImmunedToSpellEffect bool isElite() const { - if(isPet()) + if (isPet()) return false; uint32 rank = GetCreatureInfo()->rank; @@ -449,7 +449,7 @@ class Creature : public Unit, public GridObject<Creature> bool isWorldBoss() const { - if(isPet()) + if (isPet()) return false; return GetCreatureInfo()->rank == CREATURE_ELITE_WORLDBOSS; @@ -641,7 +641,7 @@ class Creature : public Unit, public GridObject<Creature> bool IsDamageEnoughForLootingAndReward() const { return m_PlayerDamageReq == 0; } void LowerPlayerDamageReq(uint32 unDamage) { - if(m_PlayerDamageReq) + if (m_PlayerDamageReq) m_PlayerDamageReq > unDamage ? m_PlayerDamageReq -= unDamage : m_PlayerDamageReq = 0; } void ResetPlayerDamageReq() { m_PlayerDamageReq = GetHealth() / 2; } |