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authormaximius <none@none>2009-10-28 16:31:19 -0700
committermaximius <none@none>2009-10-28 16:31:19 -0700
commitf4d76b8216c911901e8a13996c55128bbfa4b08e (patch)
treed1db8d946c29cb9bdca5e0bf4d0da0a029f46d45 /src/game/Creature.h
parentd5b8ad0080d45c2f02ef5a4fdd4d8853da286b6d (diff)
*Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r--src/game/Creature.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 5fbe4a07a28..2ee2a3997d7 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -621,6 +621,13 @@ class TRINITY_DLL_SPEC Creature : public Unit
void SetLootRecipient (Unit* unit);
void AllLootRemovedFromCorpse();
+ uint16 GetLootMode() { return m_LootMode; }
+ bool HasLootMode(uint16 lootMode) { return m_LootMode & lootMode; }
+ void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; }
+ void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; }
+ void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
+ void ResetLootMode() { m_LootMode = DEFAULT_LOOT_MODE; }
+
SpellEntry const *reachWithSpellAttack(Unit *pVictim);
SpellEntry const *reachWithSpellCure(Unit *pVictim);
@@ -778,6 +785,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
CreatureData const* m_creatureData;
+ uint16 m_LootMode; // bitmask, default DEFAULT_LOOT_MODE, determines what loot will be lootable
private:
//WaypointMovementGenerator vars
uint32 m_waypointID;