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authorsilver1ce <none@none>2010-03-03 04:32:47 +0200
committersilver1ce <none@none>2010-03-03 04:32:47 +0200
commitf748ea34e383b6c2ed508b6c088f997e642b9712 (patch)
tree075c578d10f4a6e434ef6403eec30c24555a9be5 /src/game/Creature.h
parent9e63454b6306c369a9a0b8c21fd4d87e6e9f5a98 (diff)
changes in creature base stats storage
* speedup stats searching * no more default stat generation for each class-level pair, there is only one default stat * CreatureBaseStats does not contain level and class --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r--src/game/Creature.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 57f7968e58d..d073901a13d 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -172,8 +172,6 @@ struct CreatureInfo
// Defines base stats for creatures (used to calculate HP/mana/armor).
struct CreatureBaseStats
{
- uint8 Level;
- uint8 Class;
uint32 BaseHealth[MAX_CREATURE_BASE_HP];
uint32 BaseMana;
uint32 BaseArmor;
@@ -202,7 +200,7 @@ struct CreatureBaseStats
static CreatureBaseStats const* GetBaseStats(uint8 level, uint8 unitClass);
};
-typedef std::vector<CreatureBaseStats> CreatureBaseStatsList;
+typedef UNORDERED_MAP<uint16, CreatureBaseStats> CreatureBaseStatsMap;
struct CreatureLocale
{