diff options
author | thenecromancer <none@none> | 2010-01-20 21:10:18 +0100 |
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committer | thenecromancer <none@none> | 2010-01-20 21:10:18 +0100 |
commit | fbe09a92f960e24b90711b55f0d2f3a864605d3d (patch) | |
tree | 0e6e42f3ab12ffa4c9059401e6651e5ed3482b11 /src/game/Creature.h | |
parent | 721c9262291833868b6c478410c23f732eca4d4b (diff) |
Allow spells with effect mechanic to allow apply other effects when effect with mechanic would be fail due to effect/state immunity.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r-- | src/game/Creature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h index b0447a31156..ad8dfc2b01c 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -448,7 +448,7 @@ class TRINITY_DLL_SPEC Creature : public Unit, public GridObject<Creature> bool canCreatureAttack(Unit const *pVictim, bool force = true) const; bool IsImmunedToSpell(SpellEntry const* spellInfo); // redefine Unit::IsImmunedToSpell - bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic) const; + bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const; // redefine Unit::IsImmunedToSpellEffect bool isElite() const { |