diff options
author | maximius <none@none> | 2009-09-27 15:14:25 -0700 |
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committer | maximius <none@none> | 2009-09-27 15:14:25 -0700 |
commit | fd556848730d28f44302b696c66d0d4610584975 (patch) | |
tree | 960e8956fa6e6e9e238d65f9d002bb7b5893af5f /src/game/Creature.h | |
parent | 49e315931d66f5eb8c29d253ddad982fe01ddd19 (diff) |
*Better method for choosing a random model on respawn (should no longer show opposite faction models)
*Attempt to make it so creatures: don't help players or units controlled or owned by players; and don't help if the unit is fleeing from the enemy player
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r-- | src/game/Creature.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h index 781de31b049..bfe9709e081 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -236,9 +236,8 @@ struct CreatureInfo uint32 MechanicImmuneMask; uint32 flags_extra; uint32 ScriptID; - uint32 GetRandomValidModelIdIncludingNativeId(uint32 native_id) const; - uint32 GetRandomValidModelId() const; - uint32 GetFirstValidModelId() const; + uint32 GetRandomValidModelId() const; + uint32 GetFirstValidModelId() const; // helpers SkillType GetRequiredLootSkill() const |