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authormaximius <none@none>2009-09-27 15:14:25 -0700
committermaximius <none@none>2009-09-27 15:14:25 -0700
commitfd556848730d28f44302b696c66d0d4610584975 (patch)
tree960e8956fa6e6e9e238d65f9d002bb7b5893af5f /src/game/Creature.h
parent49e315931d66f5eb8c29d253ddad982fe01ddd19 (diff)
*Better method for choosing a random model on respawn (should no longer show opposite faction models)
*Attempt to make it so creatures: don't help players or units controlled or owned by players; and don't help if the unit is fleeing from the enemy player --HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r--src/game/Creature.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 781de31b049..bfe9709e081 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -236,9 +236,8 @@ struct CreatureInfo
uint32 MechanicImmuneMask;
uint32 flags_extra;
uint32 ScriptID;
- uint32 GetRandomValidModelIdIncludingNativeId(uint32 native_id) const;
- uint32 GetRandomValidModelId() const;
- uint32 GetFirstValidModelId() const;
+ uint32 GetRandomValidModelId() const;
+ uint32 GetFirstValidModelId() const;
// helpers
SkillType GetRequiredLootSkill() const