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authorgvcoman <none@none>2008-11-16 14:38:02 -0500
committergvcoman <none@none>2008-11-16 14:38:02 -0500
commit478ca470836b4f28935b1a26f89337a09ed3f3dc (patch)
tree7bfea1b57a904074dee3c6e745b5480c340538dd /src/game/Creature.h
parent4b6072f9c3ea8d97e711e4ef6e77822c3c2ef4ba (diff)
Delete possessed AI only on creature delete.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r--src/game/Creature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index be421f26ad2..fbebcb1e06e 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -457,7 +457,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool AIM_Initialize();
void InitPossessedAI();
- void DeletePossessedAI();
+ void DisablePossessedAI();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() { return isPossessed() && i_AI_possessed ? i_AI_possessed : i_AI; }