diff options
| author | megamage <none@none> | 2009-06-27 15:37:33 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-27 15:37:33 -0500 |
| commit | fe89fbfbdb00ab6e71a9a0ba00b4cc7d803dda0e (patch) | |
| tree | bac9bd2c19018c4c5bc8be9cf13504aa79a5c7ca /src/game/Creature.h | |
| parent | d401ede8f24fe8f733357c742e861b453c1794f8 (diff) | |
[8057] Move code from Event AI to class Creature function for reuse in other scripting cases. Author: NoFantasy
--HG--
branch : trunk
Diffstat (limited to 'src/game/Creature.h')
| -rw-r--r-- | src/game/Creature.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h index d0bd7c7261f..4f749eec78c 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -692,6 +692,8 @@ class TRINITY_DLL_SPEC Creature : public Unit void SendZoneUnderAttackMessage(Player* attacker); + void SetInCombatWithZone(); + bool hasQuest(uint32 quest_id) const; bool hasInvolvedQuest(uint32 quest_id) const; |
