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authormegamage <none@none>2009-06-27 15:37:33 -0500
committermegamage <none@none>2009-06-27 15:37:33 -0500
commitfe89fbfbdb00ab6e71a9a0ba00b4cc7d803dda0e (patch)
treebac9bd2c19018c4c5bc8be9cf13504aa79a5c7ca /src/game/Creature.h
parentd401ede8f24fe8f733357c742e861b453c1794f8 (diff)
[8057] Move code from Event AI to class Creature function for reuse in other scripting cases. Author: NoFantasy
--HG-- branch : trunk
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r--src/game/Creature.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h
index d0bd7c7261f..4f749eec78c 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -692,6 +692,8 @@ class TRINITY_DLL_SPEC Creature : public Unit
void SendZoneUnderAttackMessage(Player* attacker);
+ void SetInCombatWithZone();
+
bool hasQuest(uint32 quest_id) const;
bool hasInvolvedQuest(uint32 quest_id) const;