diff options
author | megamage <none@none> | 2009-08-08 11:57:51 -0500 |
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committer | megamage <none@none> | 2009-08-08 11:57:51 -0500 |
commit | 658538a092014f270000932db6b61d4e8efed83f (patch) | |
tree | 9149007bb2723bf7d9143099d6b19912664d32b0 /src/game/CreatureAI.cpp | |
parent | 9952786d149cc600c71b32787b3e704bd9ed174b (diff) |
*Some update of vehicle.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAI.cpp')
-rw-r--r-- | src/game/CreatureAI.cpp | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index cfe72f654eb..165bb2411ec 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -200,13 +200,16 @@ void CreatureAI::EnterEvadeMode() if(!_EnterEvadeMode()) return; - if(Unit *owner = me->GetCharmerOrOwner()) + if(!me->m_Vehicle) // otherwise me will be in evade mode forever { - me->GetMotionMaster()->Clear(false); - me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, m_creature->GetFollowAngle(), MOTION_SLOT_ACTIVE); + if(Unit *owner = me->GetCharmerOrOwner()) + { + me->GetMotionMaster()->Clear(false); + me->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, m_creature->GetFollowAngle(), MOTION_SLOT_ACTIVE); + } + else + me->GetMotionMaster()->MoveTargetedHome(); } - else - me->GetMotionMaster()->MoveTargetedHome(); Reset(); } |