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authormegamage <none@none>2009-06-09 19:55:15 -0500
committermegamage <none@none>2009-06-09 19:55:15 -0500
commit853432b201c6ae5b14c9cae445bb254a4795b4e5 (patch)
tree8c90729c1965ea80196165233a17ecc13f1fc4ba /src/game/CreatureAI.cpp
parent4167ca4f840941b949fd318e4158ecf3cc268647 (diff)
*Fix a bug that creature ignore LOS in assistance case.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAI.cpp')
-rw-r--r--src/game/CreatureAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 143dfec99d3..1c3179b2e23 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -100,11 +100,11 @@ void CreatureAI::MoveInLineOfSight(Unit *who)
if(me->getVictim())
return;
- if(me->canStartAttack(who))
+ if(me->canStartAttack(who, false))
AttackStart(who);
else if(who->getVictim() && me->IsFriendlyTo(who)
&& me->IsWithinDistInMap(who, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS))
- && me->canAttack(who->getVictim()))
+ && me->canStartAttack(who->getVictim(), true))
AttackStart(who->getVictim());
}