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author | megamage <none@none> | 2009-05-17 23:27:51 -0500 |
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committer | megamage <none@none> | 2009-05-17 23:27:51 -0500 |
commit | a922f36da5c1d3d9809649cac028393e6b06b5df (patch) | |
tree | 1a951f2cce9916c7d8d0abd7500d71e818262c85 /src/game/CreatureAI.cpp | |
parent | 1d859b6ee4251e26e02348286d549710435bd0f1 (diff) |
*Update script for Loatheb.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAI.cpp')
-rw-r--r-- | src/game/CreatureAI.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 2fc4cf938cf..230c1d446fc 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -33,6 +33,7 @@ void CreatureAI::OnCharmed(bool apply) } AISpellInfoType * CreatureAI::AISpellInfo; +TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i) { return &CreatureAI::AISpellInfo[i]; } void CreatureAI::DoZoneInCombat(Creature* creature) { |