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authormegamage <none@none>2009-05-17 23:27:51 -0500
committermegamage <none@none>2009-05-17 23:27:51 -0500
commita922f36da5c1d3d9809649cac028393e6b06b5df (patch)
tree1a951f2cce9916c7d8d0abd7500d71e818262c85 /src/game/CreatureAI.cpp
parent1d859b6ee4251e26e02348286d549710435bd0f1 (diff)
*Update script for Loatheb.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAI.cpp')
-rw-r--r--src/game/CreatureAI.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 2fc4cf938cf..230c1d446fc 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -33,6 +33,7 @@ void CreatureAI::OnCharmed(bool apply)
}
AISpellInfoType * CreatureAI::AISpellInfo;
+TRINITY_DLL_SPEC AISpellInfoType * GetAISpellInfo(uint32 i) { return &CreatureAI::AISpellInfo[i]; }
void CreatureAI::DoZoneInCombat(Creature* creature)
{