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authorAnubisss <none@none>2010-03-27 16:08:14 +0100
committerAnubisss <none@none>2010-03-27 16:08:14 +0100
commitce8cc85dfabeb57c30f2f2e6deb577abeaabaf37 (patch)
tree55dbae80d50737b77b869013552e78701e8e5201 /src/game/CreatureAI.cpp
parent769f54eedfd979101ecc9bd94dea0a274c569ed3 (diff)
Make a function(ToTempSummon()) which can convert Creature to TempSummon with a C++ cast(reinterpret_cast) and with a type check(isSummon()).
This function is like ToPlayer(), ToTotem(), etc. This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496: http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4 As a result, this commit has the advantages and the "disadvantages" too, like r7496. Please try to be polite if this commit causes some crashes. --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAI.cpp')
-rw-r--r--src/game/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 106ac67d03f..503c7ce033d 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -57,7 +57,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
creature->AI()->AttackStart(target);
else if(creature->isSummon())
{
- if(Unit *summoner = ((TempSummon*)creature)->GetSummoner())
+ if(Unit *summoner = creature->ToTempSummon()->GetSummoner())
{
Unit *target = summoner->getAttackerForHelper();
if(!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty())