diff options
author | Anubisss <none@none> | 2010-03-27 16:08:14 +0100 |
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committer | Anubisss <none@none> | 2010-03-27 16:08:14 +0100 |
commit | ce8cc85dfabeb57c30f2f2e6deb577abeaabaf37 (patch) | |
tree | 55dbae80d50737b77b869013552e78701e8e5201 /src/game/CreatureAI.cpp | |
parent | 769f54eedfd979101ecc9bd94dea0a274c569ed3 (diff) |
Make a function(ToTempSummon()) which can convert Creature to TempSummon with a C++ cast(reinterpret_cast) and with a type check(isSummon()).
This function is like ToPlayer(), ToTotem(), etc.
This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496:
http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4
As a result, this commit has the advantages and the "disadvantages" too, like r7496.
Please try to be polite if this commit causes some crashes.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAI.cpp')
-rw-r--r-- | src/game/CreatureAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 106ac67d03f..503c7ce033d 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -57,7 +57,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature) creature->AI()->AttackStart(target); else if(creature->isSummon()) { - if(Unit *summoner = ((TempSummon*)creature)->GetSummoner()) + if(Unit *summoner = creature->ToTempSummon()->GetSummoner()) { Unit *target = summoner->getAttackerForHelper(); if(!target && summoner->CanHaveThreatList() && !summoner->getThreatManager().isThreatListEmpty()) |