diff options
| author | Muhaha <none@none> | 2009-06-20 02:54:03 +0200 |
|---|---|---|
| committer | Muhaha <none@none> | 2009-06-20 02:54:03 +0200 |
| commit | eab85d9d6e55d66971ac5b816196510a26973d47 (patch) | |
| tree | 4fb0933253d74af34109983b75274f0c26e2e947 /src/game/CreatureAI.cpp | |
| parent | 0bef9c2e59e87f44d35b8c33a8c700bf82e85d28 (diff) | |
* Added LowerPlayerDamageReq function from TC2
* Akama is summoned after the illidari council has been deafeated. (remove your akama spawn from creature db)
* Dampen Magic timer
* Merging mother from TC2
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAI.cpp')
| -rw-r--r-- | src/game/CreatureAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 3a7cb896e88..e5ed4cf894a 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -100,7 +100,7 @@ void CreatureAI::EnterEvadeMode() me->CombatStop(); me->LoadCreaturesAddon(); me->SetLootRecipient(NULL); - me->ResetDamageByPlayers(); + me->ResetPlayerDamageReq(); if(me->isAlive()) me->GetMotionMaster()->MoveTargetedHome(); |
