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authorMuhaha <none@none>2009-06-20 02:54:03 +0200
committerMuhaha <none@none>2009-06-20 02:54:03 +0200
commiteab85d9d6e55d66971ac5b816196510a26973d47 (patch)
tree4fb0933253d74af34109983b75274f0c26e2e947 /src/game/CreatureAI.cpp
parent0bef9c2e59e87f44d35b8c33a8c700bf82e85d28 (diff)
* Added LowerPlayerDamageReq function from TC2
* Akama is summoned after the illidari council has been deafeated. (remove your akama spawn from creature db) * Dampen Magic timer * Merging mother from TC2 --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAI.cpp')
-rw-r--r--src/game/CreatureAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 3a7cb896e88..e5ed4cf894a 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -100,7 +100,7 @@ void CreatureAI::EnterEvadeMode()
me->CombatStop();
me->LoadCreaturesAddon();
me->SetLootRecipient(NULL);
- me->ResetDamageByPlayers();
+ me->ResetPlayerDamageReq();
if(me->isAlive())
me->GetMotionMaster()->MoveTargetedHome();