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authormegamage <none@none>2009-03-12 14:15:44 -0600
committermegamage <none@none>2009-03-12 14:15:44 -0600
commit1fbfc6da645058a6da3073dafde0e6bca621e31c (patch)
treee8046c844ec548cdee29d8eee5c9ecfc1b9d9ec2 /src/game/CreatureAI.h
parentab6e9bd7b43b2bbce899a780cdd942ac137e7d99 (diff)
*Assign possessed AI and pet AI to charmed creatures.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAI.h')
-rw-r--r--src/game/CreatureAI.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index fbfb8605866..1cfeb6555f2 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -81,6 +81,9 @@ class TRINITY_DLL_SPEC UnitAI
// Called when unit is charmed
virtual void OnCharmed(bool apply) = 0;
+
+ //Do melee swing of current victim if in rnage and ready and not casting
+ void DoMeleeAttackIfReady();
};
class TRINITY_DLL_SPEC PlayerAI : public UnitAI