diff options
| author | megamage <none@none> | 2009-06-05 14:37:15 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-06-05 14:37:15 -0500 |
| commit | 5aa9fdb556a6d78520ee98d0f88f28c884c7e3df (patch) | |
| tree | 5d0ad16c3383952834e127046a341953ae30f52d /src/game/CreatureAI.h | |
| parent | 13fd9ea601e666ea0381d6cfafc20e316fa3f90e (diff) | |
*Still use the old updatevictim functions for most scripts because some old scripts may cause crash using new function.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAI.h')
| -rw-r--r-- | src/game/CreatureAI.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index d9d437c936c..91fabe30448 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -72,6 +72,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI bool UpdateVictim(); bool UpdateVictimWithGaze(); + bool UpdateCombatState(); void SelectNearestTarget(Unit *who); public: |
