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authormegamage <none@none>2009-06-05 14:37:15 -0500
committermegamage <none@none>2009-06-05 14:37:15 -0500
commit5aa9fdb556a6d78520ee98d0f88f28c884c7e3df (patch)
tree5d0ad16c3383952834e127046a341953ae30f52d /src/game/CreatureAI.h
parent13fd9ea601e666ea0381d6cfafc20e316fa3f90e (diff)
*Still use the old updatevictim functions for most scripts because some old scripts may cause crash using new function.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAI.h')
-rw-r--r--src/game/CreatureAI.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index d9d437c936c..91fabe30448 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -72,6 +72,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
bool UpdateVictim();
bool UpdateVictimWithGaze();
+ bool UpdateCombatState();
void SelectNearestTarget(Unit *who);
public: