diff options
author | megamage <none@none> | 2009-04-29 00:15:18 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-04-29 00:15:18 -0500 |
commit | ce68fc9c646e5a7b6ac7f33b12fa4296586b53e8 (patch) | |
tree | 933749fff97c6c8a15084ef6ec204896a054b39d /src/game/CreatureAI.h | |
parent | 207c3f7afff6ee2b462bd6855487fbcbfdbd63a8 (diff) |
*Update some naxx boss scripts.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAI.h')
-rw-r--r-- | src/game/CreatureAI.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index d83a9eb2cd8..cae7026f6c7 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -94,7 +94,7 @@ class EventMap : private std::map<uint32, uint32> m_phase = (1 << (phase + 24)); } - void ScheduleEvent(uint32 time, uint32 eventId, uint32 gcd = 0, uint32 phase = 0) + void ScheduleEvent(uint32 eventId, uint32 time, uint32 gcd = 0, uint32 phase = 0) { time += m_time; if(gcd && gcd < 9) @@ -245,7 +245,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI // Called at reaching home after evade virtual void JustReachedHome() {} - void DoZoneInCombat(Unit* pUnit = NULL); + void DoZoneInCombat(Creature* pUnit = NULL); // Called at text emote receive from player virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {} |