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authormegamage <none@none>2009-04-29 00:15:18 -0500
committermegamage <none@none>2009-04-29 00:15:18 -0500
commitce68fc9c646e5a7b6ac7f33b12fa4296586b53e8 (patch)
tree933749fff97c6c8a15084ef6ec204896a054b39d /src/game/CreatureAI.h
parent207c3f7afff6ee2b462bd6855487fbcbfdbd63a8 (diff)
*Update some naxx boss scripts.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAI.h')
-rw-r--r--src/game/CreatureAI.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index d83a9eb2cd8..cae7026f6c7 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -94,7 +94,7 @@ class EventMap : private std::map<uint32, uint32>
m_phase = (1 << (phase + 24));
}
- void ScheduleEvent(uint32 time, uint32 eventId, uint32 gcd = 0, uint32 phase = 0)
+ void ScheduleEvent(uint32 eventId, uint32 time, uint32 gcd = 0, uint32 phase = 0)
{
time += m_time;
if(gcd && gcd < 9)
@@ -245,7 +245,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called at reaching home after evade
virtual void JustReachedHome() {}
- void DoZoneInCombat(Unit* pUnit = NULL);
+ void DoZoneInCombat(Creature* pUnit = NULL);
// Called at text emote receive from player
virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {}