diff options
| author | megamage <none@none> | 2009-05-05 16:56:15 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-05 16:56:15 -0500 |
| commit | e69d2cbed95b6cddd009f68dd80fd4614342d1fc (patch) | |
| tree | 8dd0777d15adf284f2b0146e791ac4cd868b36e3 /src/game/CreatureAI.h | |
| parent | dcb2b5aa019c409b1b9b1061aa4dd24c8ecacb5d (diff) | |
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAI.h')
| -rw-r--r-- | src/game/CreatureAI.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index f99d9fe33cb..e3a5a674e68 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -242,7 +242,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI void OnCharmed(bool apply); - virtual void SpellClick(Player *player) {} + //virtual void SpellClick(Player *player) {} // Called at reaching home after evade virtual void JustReachedHome() {} |
