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authormegamage <none@none>2009-05-05 16:56:15 -0500
committermegamage <none@none>2009-05-05 16:56:15 -0500
commite69d2cbed95b6cddd009f68dd80fd4614342d1fc (patch)
tree8dd0777d15adf284f2b0146e791ac4cd868b36e3 /src/game/CreatureAI.h
parentdcb2b5aa019c409b1b9b1061aa4dd24c8ecacb5d (diff)
[7776] Completed implementation of CMSG_SPELLCLICK Author: arrai
For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to npc_spellclick_spells, otherwise you won't be able to use them --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAI.h')
-rw-r--r--src/game/CreatureAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index f99d9fe33cb..e3a5a674e68 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -242,7 +242,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
void OnCharmed(bool apply);
- virtual void SpellClick(Player *player) {}
+ //virtual void SpellClick(Player *player) {}
// Called at reaching home after evade
virtual void JustReachedHome() {}