diff options
| author | megamage <none@none> | 2009-02-16 20:18:21 -0600 |
|---|---|---|
| committer | megamage <none@none> | 2009-02-16 20:18:21 -0600 |
| commit | f271e71dc55953f9ddff9b5e33c480cbeb67dff9 (patch) | |
| tree | ac0f0c49cb97d7628c53f2e5bd8e907f467e4059 /src/game/CreatureAI.h | |
| parent | 4eb963528ba47868c500db6a16319f27ac37bf4d (diff) | |
[7288] Implement CreatureAI::JustReachedHome scripting call for home movement end point event. Author: NoFantasy
*Note: need to look at SD2 script to check what is the use of this function.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAI.h')
| -rw-r--r-- | src/game/CreatureAI.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index 4e0051c3d0c..eb5b6fd49bc 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -142,6 +142,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI // Called when AI is temporarily replaced or put back when possess is applied or removed virtual void OnPossess(bool apply) {} + + // Called at reaching home after evade + virtual void JustReachedHome() {} }; struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature> |
