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authormegamage <none@none>2009-05-03 10:45:57 -0500
committermegamage <none@none>2009-05-03 10:45:57 -0500
commitf4f61852c2fc31b2e4cb10f14ea4487e2e850549 (patch)
tree7b0910169e48f8f3bff3942054b1b72cf007d4a4 /src/game/CreatureAI.h
parentf6e8ccb239eaaa98bceab708a831e163d4107a3c (diff)
*Add ai function spellclick
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAI.h')
-rw-r--r--src/game/CreatureAI.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index cae7026f6c7..f99d9fe33cb 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -242,6 +242,8 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
void OnCharmed(bool apply);
+ virtual void SpellClick(Player *player) {}
+
// Called at reaching home after evade
virtual void JustReachedHome() {}