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authormegamage <none@none>2009-04-07 19:38:09 -0500
committermegamage <none@none>2009-04-07 19:38:09 -0500
commitf59c4debf6d413fefb7f55d422263fbb44772054 (patch)
treea65e607067e5caf81a2b10b0eaecbaa78d9cf062 /src/game/CreatureAI.h
parent24dede78d339f348ab67d4e7235ed12d93802b69 (diff)
[7622] Added creatureAI with related database tables. Author: AlexDereka
*Note: three tables are renamed. --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAI.h')
-rw-r--r--src/game/CreatureAI.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index 7388aab786c..11d5bd372fd 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -158,6 +158,8 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called at reaching home after evade
virtual void JustReachedHome() {}
+
+ void DoZoneInCombat(Unit* pUnit = NULL);
};
struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>