diff options
| author | megamage <none@none> | 2009-04-07 19:38:09 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-04-07 19:38:09 -0500 |
| commit | f59c4debf6d413fefb7f55d422263fbb44772054 (patch) | |
| tree | a65e607067e5caf81a2b10b0eaecbaa78d9cf062 /src/game/CreatureAI.h | |
| parent | 24dede78d339f348ab67d4e7235ed12d93802b69 (diff) | |
[7622] Added creatureAI with related database tables. Author: AlexDereka
*Note: three tables are renamed.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAI.h')
| -rw-r--r-- | src/game/CreatureAI.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index 7388aab786c..11d5bd372fd 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -158,6 +158,8 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI // Called at reaching home after evade virtual void JustReachedHome() {} + + void DoZoneInCombat(Unit* pUnit = NULL); }; struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature> |
