diff options
author | Machiavelli <none@none> | 2009-06-18 17:21:25 +0200 |
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committer | Machiavelli <none@none> | 2009-06-18 17:21:25 +0200 |
commit | 3a309abfab3762d1c3bc2f90b961582e83d5971a (patch) | |
tree | b04ae4230e1d2b67f78e4ce74b0ed6038c62be6d /src/game/CreatureAIImpl.h | |
parent | 85e59ecd578159a049295071f456c52e9d124de6 (diff) |
* In case of a 'for' loop, don't declare the iterator of a type that has a larger value range when the iterator can take a maximum value of a more efficient data type. (int to uint8 in most cases).
* Other minor cleanups, Null pointer checks etc.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAIImpl.h')
-rw-r--r-- | src/game/CreatureAIImpl.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h index e211c50043a..f6653ce40f7 100644 --- a/src/game/CreatureAIImpl.h +++ b/src/game/CreatureAIImpl.h @@ -27,7 +27,7 @@ template<class T> inline const T& RAND(const T& v1, const T& v2) { - return rand()%2 ? v1 : v2; + return (rand()%2) ? v1 : v2; } template<class T> |