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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/CreatureAIImpl.h
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAIImpl.h')
-rw-r--r--src/game/CreatureAIImpl.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAIImpl.h b/src/game/CreatureAIImpl.h
index 3aaf9849591..45bc4e0dab0 100644
--- a/src/game/CreatureAIImpl.h
+++ b/src/game/CreatureAIImpl.h
@@ -532,7 +532,7 @@ inline bool CreatureAI::UpdateVictim()
if (!me->HasReactState(REACT_PASSIVE))
{
- if(Unit *victim = me->SelectVictim())
+ if (Unit *victim = me->SelectVictim())
AttackStart(victim);
return me->getVictim();
}