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authormegamage <none@none>2009-05-29 00:18:41 -0500
committermegamage <none@none>2009-05-29 00:18:41 -0500
commitbc32144310e94e0c7e62c7cd7119bfdd4e719e6f (patch)
treeedb4c10942113f366058e8dd3b51e30a30559989 /src/game/CreatureAIRegistry.cpp
parent1288761fb704be6d3c24e8480a809f66200ddf04 (diff)
*Update OutdoorPvP functions. No longer need creature triggers for capture points.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAIRegistry.cpp')
-rw-r--r--src/game/CreatureAIRegistry.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp
index 162ebd9b47c..d4b30508563 100644
--- a/src/game/CreatureAIRegistry.cpp
+++ b/src/game/CreatureAIRegistry.cpp
@@ -24,7 +24,6 @@
#include "GuardAI.h"
#include "PetAI.h"
#include "TotemAI.h"
-#include "OutdoorPvPObjectiveAI.h"
#include "CreatureEventAI.h"
#include "RandomMovementGenerator.h"
#include "MovementGeneratorImpl.h"
@@ -45,7 +44,6 @@ namespace AIRegistry
(new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
(new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
(new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
- (new CreatureAIFactory<OutdoorPvPObjectiveAI>("OutdoorPvPObjectiveAI"))->RegisterSelf();
(new CreatureAIFactory<SpellAI>("SpellAI"))->RegisterSelf();
(new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();