diff options
| author | gvcoman <none@none> | 2008-11-05 20:51:05 -0600 |
|---|---|---|
| committer | gvcoman <none@none> | 2008-11-05 20:51:05 -0600 |
| commit | 44bdb135f4ed5bb834795cfb928ccbb0504cf834 (patch) | |
| tree | 7995df4957fb2e0e6cde895fbe3e85b7efde5fa7 /src/game/CreatureAIRegistry.cpp | |
| parent | 8d331f2b10cff29ee0571f7056ad353df6a3eabd (diff) | |
[svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAIRegistry.cpp')
| -rw-r--r-- | src/game/CreatureAIRegistry.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp index 6a0c5637893..7219f71cd81 100644 --- a/src/game/CreatureAIRegistry.cpp +++ b/src/game/CreatureAIRegistry.cpp @@ -24,6 +24,7 @@ #include "AggressorAI.h" #include "GuardAI.h" #include "PetAI.h" +#include "PossessedAI.h" #include "TotemAI.h" #include "OutdoorPvPObjectiveAI.h" #include "RandomMovementGenerator.h" @@ -44,6 +45,7 @@ namespace AIRegistry (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf(); (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf(); (new CreatureAIFactory<OutdoorPvPObjectiveAI>("OutdoorPvPObjectiveAI"))->RegisterSelf(); + (new CreatureAIFactory<PossessedAI>("PossessedAI"))->RegisterSelf(); (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf(); (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf(); |
