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authormegamage <none@none>2009-05-10 16:07:49 -0500
committermegamage <none@none>2009-05-10 16:07:49 -0500
commitdcf41256ddaa341b532bd7c565c3d18a7c3b6757 (patch)
tree088ca8f6a5bc4847d9499d4502d8d782bc6977db /src/game/CreatureAIRegistry.cpp
parent518ac83fbf51eb60d02d619e7c2a176272768c97 (diff)
*Move some AI functions to core. No real change.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAIRegistry.cpp')
-rw-r--r--src/game/CreatureAIRegistry.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp
index 6253c06b8bc..36f49d28521 100644
--- a/src/game/CreatureAIRegistry.cpp
+++ b/src/game/CreatureAIRegistry.cpp
@@ -28,11 +28,12 @@
#include "OutdoorPvPObjectiveAI.h"
#include "CreatureEventAI.h"
#include "RandomMovementGenerator.h"
-#include "CreatureAIImpl.h"
#include "MovementGeneratorImpl.h"
#include "CreatureAIRegistry.h"
#include "WaypointMovementGenerator.h"
+#include "CreatureAIFactory.h"
+#include "CreatureAIImpl.h"
namespace AIRegistry
{
void Initialize()