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authormegamage <none@none>2009-08-23 14:20:07 -0500
committermegamage <none@none>2009-08-23 14:20:07 -0500
commit08539ec0a4eabc903d8fbaf34aba465f20e0b698 (patch)
tree8869c354aef81032c26aa085bd201b5ff94e8946 /src/game/CreatureAISelector.cpp
parent4a85a779c1c3fc26b0b7a61115fc2e5b47d1840f (diff)
*Rename some ai functions.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
-rw-r--r--src/game/CreatureAISelector.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index 68055bcddd3..b268391f260 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -20,7 +20,7 @@
#include "Creature.h"
#include "CreatureAISelector.h"
-#include "NullCreatureAI.h"
+#include "PassiveAI.h"
#include "Policies/SingletonImp.h"
#include "MovementGenerator.h"
#include "ScriptCalls.h"
@@ -81,7 +81,7 @@ namespace FactorySelector
{
if(creature->m_spells[i])
{
- ai_factory = ai_registry.GetRegistryItem("SpellAI");
+ ai_factory = ai_registry.GetRegistryItem("CombatAI");
break;
}
}