diff options
| author | megamage <none@none> | 2009-08-23 14:20:07 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-08-23 14:20:07 -0500 |
| commit | 08539ec0a4eabc903d8fbaf34aba465f20e0b698 (patch) | |
| tree | 8869c354aef81032c26aa085bd201b5ff94e8946 /src/game/CreatureAISelector.cpp | |
| parent | 4a85a779c1c3fc26b0b7a61115fc2e5b47d1840f (diff) | |
*Rename some ai functions.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
| -rw-r--r-- | src/game/CreatureAISelector.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index 68055bcddd3..b268391f260 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -20,7 +20,7 @@ #include "Creature.h" #include "CreatureAISelector.h" -#include "NullCreatureAI.h" +#include "PassiveAI.h" #include "Policies/SingletonImp.h" #include "MovementGenerator.h" #include "ScriptCalls.h" @@ -81,7 +81,7 @@ namespace FactorySelector { if(creature->m_spells[i]) { - ai_factory = ai_registry.GetRegistryItem("SpellAI"); + ai_factory = ai_registry.GetRegistryItem("CombatAI"); break; } } |
