diff options
| author | QAston <none@none> | 2009-07-22 17:10:30 +0200 |
|---|---|---|
| committer | QAston <none@none> | 2009-07-22 17:10:30 +0200 |
| commit | 2ff21d4cefc6c871790676de9461f5bd105bde66 (patch) | |
| tree | 792e50dfdd0f3dc39624e73cda72633db491ceb0 /src/game/CreatureAISelector.cpp | |
| parent | a00473d79510f80ae1fd6b4ed882d0e696c22659 (diff) | |
*Implement Aura Type 247 (SPELL_AURA_CLONE_CASTER) and 279 (SPELL_AURA_INITIALIZE_IMAGES)
*Handle CMSG_GET_MIRRORIMAGE_DATA opcode.
*Save Minions follow angle to allow themmoving in a formation
*Improvements in SpellAI: correctly evade and select attack target for creatures without threat list
*Use SpellAI instead of PetAI for not controllable guardians
*Only guardians with SUMMON_TYPE_PET are controllable now
*Add script and template data for Mirror Image.
*Thanks to Drahy for help.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
| -rw-r--r-- | src/game/CreatureAISelector.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index 65e50a2e41b..d507a82dabb 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -54,13 +54,13 @@ namespace FactorySelector // select by NPC flags if(!ai_factory) { - if(creature->isGuardian() && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER) + if(creature->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN) && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER) ai_factory = ai_registry.GetRegistryItem("PetAI"); else if(creature->isVehicle() || creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK)) ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); else if(creature->isGuard()) ai_factory = ai_registry.GetRegistryItem("GuardAI"); - else if(creature->isGuardian()) + else if(creature->HasSummonMask(SUMMON_MASK_CONTROLABLE_GUARDIAN)) ai_factory = ai_registry.GetRegistryItem("PetAI"); else if(creature->isTotem()) ai_factory = ai_registry.GetRegistryItem("TotemAI"); |
