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authormegamage <none@none>2009-01-28 20:16:11 -0600
committermegamage <none@none>2009-01-28 20:16:11 -0600
commit30c5bff102bc089bcc18677352bf506ac0219111 (patch)
treee06486f994a3b64ee6f971d495c5230e5b5ab6d4 /src/game/CreatureAISelector.cpp
parent3a229014dca17012b623d5d4524ba8a5e069822f (diff)
*Fix critter AI.
*Some AI structure change. --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
-rw-r--r--src/game/CreatureAISelector.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index 9927ff34df3..9e53fe0f641 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -65,6 +65,8 @@ namespace FactorySelector
ai_factory = ai_registry.GetRegistryItem("TotemAI");
else if(creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
+ else if(creature->GetCreatureType() == CREATURE_TYPE_CRITTER)
+ ai_factory = ai_registry.GetRegistryItem("CritterAI");
}
// select by permit check
@@ -91,7 +93,7 @@ namespace FactorySelector
ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str() );
- return ( ai_factory == NULL ? new NullCreatureAI : ai_factory->Create(creature) );
+ return ( ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature) );
}
MovementGenerator* selectMovementGenerator(Creature *creature)