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authorw12x <none@none>2008-10-20 13:41:05 -0500
committerw12x <none@none>2008-10-20 13:41:05 -0500
commit4f06be912b601fd05053a42f869e52ab09fa0f0e (patch)
tree4630fa5c581e3b551687a5f917f1aeeef2eadddc /src/game/CreatureAISelector.cpp
parent192dada7bd697f0bc4bfb3d3429f65a123d92285 (diff)
[svn] Implement CREATURE_FLAG_EXTRA_TRIGGER. In GM mode, creatures flagged with this will be displayed with displayid_a, in non-gm mode with displayid_h.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
-rw-r--r--src/game/CreatureAISelector.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index ab902b2f2fe..60e28394532 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -60,6 +60,8 @@ namespace FactorySelector
ai_factory = ai_registry.GetRegistryItem("PetAI");
else if(creature->isTotem())
ai_factory = ai_registry.GetRegistryItem("TotemAI");
+ else if(creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
+ ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
}
// select by permit check