diff options
author | megamage <none@none> | 2009-06-09 16:18:08 -0500 |
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committer | megamage <none@none> | 2009-06-09 16:18:08 -0500 |
commit | 63c07a5767cd9a1171c6db24db0ff59dd7773235 (patch) | |
tree | 42dcec722782d81649891ebda056a2e156f50f24 /src/game/CreatureAISelector.cpp | |
parent | 2625b4b6c61f3e8bb95454a2b97e7434bfb22b0b (diff) |
*Do not trigger spells with triggers with scripts. This fixes the bug that shadow fissure of Kel'thuzad deals damage without delay.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
-rw-r--r-- | src/game/CreatureAISelector.cpp | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index bcec34781b0..65e50a2e41b 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -60,12 +60,17 @@ namespace FactorySelector ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); else if(creature->isGuard()) ai_factory = ai_registry.GetRegistryItem("GuardAI"); - else if(creature->HasSummonMask(SUMMON_MASK_GUARDIAN)) + else if(creature->isGuardian()) ai_factory = ai_registry.GetRegistryItem("PetAI"); else if(creature->isTotem()) ai_factory = ai_registry.GetRegistryItem("TotemAI"); - else if(creature->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) - ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); + else if(creature->isTrigger()) + { + if(creature->m_spells[0]) + ai_factory = ai_registry.GetRegistryItem("TriggerAI"); + else + ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); + } else if(creature->GetCreatureType() == CREATURE_TYPE_CRITTER) ai_factory = ai_registry.GetRegistryItem("CritterAI"); } |