diff options
| author | Neo2003 <none@none> | 2008-10-11 14:16:25 -0500 |
|---|---|---|
| committer | Neo2003 <none@none> | 2008-10-11 14:16:25 -0500 |
| commit | 95b91afbab455d917a2800d8936e1f29e4d9604d (patch) | |
| tree | 85e9e642d493123cd8cbafbf8d88ce9cafa32ddf /src/game/CreatureAISelector.cpp | |
| parent | f84ae3af9e9ab10bf43243187e5b458698e9a39a (diff) | |
[svn] * svn:eol-style native set on all files that need it
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
| -rw-r--r-- | src/game/CreatureAISelector.cpp | 236 |
1 files changed, 118 insertions, 118 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index a113a3f1c7e..b59ee35c1d8 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -1,118 +1,118 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Creature.h"
-#include "CreatureAIImpl.h"
-#include "CreatureAISelector.h"
-#include "NullCreatureAI.h"
-#include "Policies/SingletonImp.h"
-#include "MovementGenerator.h"
-#include "ScriptCalls.h"
-#include "Pet.h"
-
-INSTANTIATE_SINGLETON_1(CreatureAIRegistry);
-INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry);
-
-namespace FactorySelector
-{
- CreatureAI* selectAI(Creature *creature)
- {
- // Allow scripting AI for normal creatures and not controlled pets (guardians and mini-pets)
- if((!creature->isPet() || !((Pet*)creature)->isControlled()) && !creature->isCharmed())
- if(CreatureAI* scriptedAI = Script->GetAI(creature))
- return scriptedAI;
-
- CreatureAIRegistry &ai_registry(CreatureAIRepository::Instance());
- assert( creature->GetCreatureInfo() != NULL );
- CreatureInfo const *cinfo=creature->GetCreatureInfo();
-
- const CreatureAICreator *ai_factory = NULL;
-
- std::string ainame=cinfo->AIName;
-
- // select by script name
- if( !ainame.empty())
- ai_factory = ai_registry.GetRegistryItem( ainame.c_str() );
-
- // select by NPC flags
- if(!ai_factory)
- {
- if( creature->isGuard() )
- ai_factory = ai_registry.GetRegistryItem("GuardAI");
- else if(creature->isPet() || creature->isCharmed())
- ai_factory = ai_registry.GetRegistryItem("PetAI");
- else if(creature->isTotem())
- ai_factory = ai_registry.GetRegistryItem("TotemAI");
- }
-
- // select by permit check
- if(!ai_factory)
- {
- int best_val = -1;
- typedef CreatureAIRegistry::RegistryMapType RMT;
- RMT const &l = ai_registry.GetRegisteredItems();
- for( RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter)
- {
- const CreatureAICreator *factory = iter->second;
- const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory);
- assert( p != NULL );
- int val = p->Permit(creature);
- if( val > best_val )
- {
- best_val = val;
- ai_factory = p;
- }
- }
- }
-
- // select NullCreatureAI if not another cases
- ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
-
- DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str() );
- return ( ai_factory == NULL ? new NullCreatureAI : ai_factory->Create(creature) );
- }
-
- MovementGenerator* selectMovementGenerator(Creature *creature)
- {
- MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance());
- assert( creature->GetCreatureInfo() != NULL );
- const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem( creature->GetDefaultMovementType());
-
- /* if( mv_factory == NULL )
- {
- int best_val = -1;
- std::vector<std::string> l;
- mv_registry.GetRegisteredItems(l);
- for( std::vector<std::string>::iterator iter = l.begin(); iter != l.end(); ++iter)
- {
- const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str());
- const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory);
- assert( p != NULL );
- int val = p->Permit(creature);
- if( val > best_val )
- {
- best_val = val;
- mv_factory = p;
- }
- }
- }*/
-
- return ( mv_factory == NULL ? NULL : mv_factory->Create(creature) );
-
- }
-}
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Creature.h" +#include "CreatureAIImpl.h" +#include "CreatureAISelector.h" +#include "NullCreatureAI.h" +#include "Policies/SingletonImp.h" +#include "MovementGenerator.h" +#include "ScriptCalls.h" +#include "Pet.h" + +INSTANTIATE_SINGLETON_1(CreatureAIRegistry); +INSTANTIATE_SINGLETON_1(MovementGeneratorRegistry); + +namespace FactorySelector +{ + CreatureAI* selectAI(Creature *creature) + { + // Allow scripting AI for normal creatures and not controlled pets (guardians and mini-pets) + if((!creature->isPet() || !((Pet*)creature)->isControlled()) && !creature->isCharmed()) + if(CreatureAI* scriptedAI = Script->GetAI(creature)) + return scriptedAI; + + CreatureAIRegistry &ai_registry(CreatureAIRepository::Instance()); + assert( creature->GetCreatureInfo() != NULL ); + CreatureInfo const *cinfo=creature->GetCreatureInfo(); + + const CreatureAICreator *ai_factory = NULL; + + std::string ainame=cinfo->AIName; + + // select by script name + if( !ainame.empty()) + ai_factory = ai_registry.GetRegistryItem( ainame.c_str() ); + + // select by NPC flags + if(!ai_factory) + { + if( creature->isGuard() ) + ai_factory = ai_registry.GetRegistryItem("GuardAI"); + else if(creature->isPet() || creature->isCharmed()) + ai_factory = ai_registry.GetRegistryItem("PetAI"); + else if(creature->isTotem()) + ai_factory = ai_registry.GetRegistryItem("TotemAI"); + } + + // select by permit check + if(!ai_factory) + { + int best_val = -1; + typedef CreatureAIRegistry::RegistryMapType RMT; + RMT const &l = ai_registry.GetRegisteredItems(); + for( RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter) + { + const CreatureAICreator *factory = iter->second; + const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory); + assert( p != NULL ); + int val = p->Permit(creature); + if( val > best_val ) + { + best_val = val; + ai_factory = p; + } + } + } + + // select NullCreatureAI if not another cases + ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key(); + + DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str() ); + return ( ai_factory == NULL ? new NullCreatureAI : ai_factory->Create(creature) ); + } + + MovementGenerator* selectMovementGenerator(Creature *creature) + { + MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance()); + assert( creature->GetCreatureInfo() != NULL ); + const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem( creature->GetDefaultMovementType()); + + /* if( mv_factory == NULL ) + { + int best_val = -1; + std::vector<std::string> l; + mv_registry.GetRegisteredItems(l); + for( std::vector<std::string>::iterator iter = l.begin(); iter != l.end(); ++iter) + { + const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str()); + const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory); + assert( p != NULL ); + int val = p->Permit(creature); + if( val > best_val ) + { + best_val = val; + mv_factory = p; + } + } + }*/ + + return ( mv_factory == NULL ? NULL : mv_factory->Create(creature) ); + + } +} |
