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authormegamage <none@none>2009-02-04 17:22:43 -0600
committermegamage <none@none>2009-02-04 17:22:43 -0600
commitd69198732e65002b53bab3a85779107490fe4dd2 (patch)
treee1f4b11f1964cc42ac05c79bdc43eedc1db16866 /src/game/CreatureAISelector.cpp
parent5d4d9530556eb66940775f12c3cc5f3c115447ca (diff)
parentc745eba4a1d122b4184b27a982674c86ff193c23 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
-rw-r--r--src/game/CreatureAISelector.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index ab19f61537d..8b4205980be 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -58,7 +58,7 @@ namespace FactorySelector
if(!ai_factory)
{
if( creature->isGuard() )
- ai_factory = ai_registry.GetRegistryItem("GuardAI");
+ ai_factory = ai_registry.GetRegistryItem("GuardAI");
else if(creature->isPet() || (creature->isCharmed() && !creature->isPossessed()))
ai_factory = ai_registry.GetRegistryItem("PetAI");
else if(creature->isTotem())