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authormegamage <none@none>2009-03-25 16:20:30 -0600
committermegamage <none@none>2009-03-25 16:20:30 -0600
commitebf53a4820de1978a9ad8a6743255d72ae7592e0 (patch)
treee94cd2d951eb5ebb129a596bdc504753fb7822f1 /src/game/CreatureAISelector.cpp
parent2106e9f25773fe5c9e376057e6c4703210c0b2fb (diff)
*Summon all creatures by summon properties.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
-rw-r--r--src/game/CreatureAISelector.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index a9c2f9b5dd1..74275c8b173 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -68,7 +68,7 @@ namespace FactorySelector
ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
else if(creature->isSummon() && ((TempSummon*)creature)->m_Properties)
{
- if(((TempSummon*)creature)->m_Properties->Category == SUMMON_CATEGORY_GUARDIAN
+ if(((TempSummon*)creature)->m_Properties->Category == SUMMON_CATEGORY_PET
|| ((TempSummon*)creature)->m_Properties->Type == SUMMON_TYPE_GUARDIAN
|| ((TempSummon*)creature)->m_Properties->Type == SUMMON_TYPE_MINION)
ai_factory = ai_registry.GetRegistryItem("PetAI");