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authormegamage <none@none>2009-05-15 14:23:05 -0500
committermegamage <none@none>2009-05-15 14:23:05 -0500
commit03cfacb36132badf62413669ec7cf17a53e9fd6b (patch)
tree6b4a4e5aa2b89cf03d762296a97e58c07f266b83 /src/game/CreatureEventAI.cpp
parentc64c834c5035f9ad81f24bfcf02d7af5801531fb (diff)
*Fix a crash caused by eventai.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 5a84d43e80f..5c89e5d9022 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -1283,11 +1283,11 @@ void CreatureEventAI::UpdateAI(const uint32 diff)
case EVENT_T_TARGET_HP:
case EVENT_T_TARGET_CASTING:
case EVENT_T_FRIENDLY_HP:
- if (Combat)
+ if (me->getVictim())
ProcessEvent(*i);
break;
case EVENT_T_RANGE:
- if (Combat)
+ if (me->getVictim())
if (m_creature->IsInMap(m_creature->getVictim()))
if (m_creature->IsInRange(m_creature->getVictim(),
(float)(*i).Event.event_param1,(float)(*i).Event.event_param2))