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authormegamage <none@none>2009-05-28 18:43:57 -0500
committermegamage <none@none>2009-05-28 18:43:57 -0500
commit1288761fb704be6d3c24e8480a809f66200ddf04 (patch)
tree22c38f099195d31b39989a5e86e180cf233961bf /src/game/CreatureEventAI.cpp
parent451471d438e234698a91f15d63b17df3ec3327f4 (diff)
[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state. Author: VladimirMangos
Also related cleanup code in field cases and player Player::SetSheath. --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index c2ae915c9a4..267ceb5f7de 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -795,6 +795,12 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
}
break;
}
+
+ case ACTION_T_SET_SHEATH:
+ {
+ m_creature->SetSheath(SheathState(action.set_sheath.sheath));
+ break;
+ }
}
}