diff options
author | megamage <none@none> | 2009-04-14 18:31:31 -0500 |
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committer | megamage <none@none> | 2009-04-14 18:31:31 -0500 |
commit | 4f4c6aeaf533419a7933e8ff0ee6f09d976a04b7 (patch) | |
tree | f34fd730fd094fef70139ab88dadf86c1532b1d8 /src/game/CreatureEventAI.cpp | |
parent | 9ec70b5e72413290e73d5a0b3d462150aa8cb93c (diff) |
[7666] For heroic mode creature use AIName from normal mode version in same way as done for ScriptName. Author: VladimirMangos
Also at creature templates loading check that AIName/ScriptName not set for heroic mode creature versions.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r-- | src/game/CreatureEventAI.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index daf5c74ca72..96213130126 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -34,7 +34,7 @@ int CreatureEventAI::Permissible(const Creature *creature) { - if( creature->GetCreatureInfo()->AIName == "EventAI" ) + if( creature->GetAIName() == "EventAI" ) return PERMIT_BASE_SPECIAL; return PERMIT_BASE_NO; } |