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authorRat <none@none>2010-04-14 23:07:41 +0200
committerRat <none@none>2010-04-14 23:07:41 +0200
commit6bcb297de4d5231373a3e2bf2b40e527b91cdf46 (patch)
treea5379b14ceb2ac9e7273143b334bfc693e2ef042 /src/game/CreatureEventAI.cpp
parentcc262e1cde544eb7cf643df79fa00c9f34af4785 (diff)
*code cleanup
*totally destroyed m_creature, use "me" for future coding --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp282
1 files changed, 141 insertions, 141 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index ef6f556ca99..ce70e0961ef 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -59,7 +59,7 @@ int CreatureEventAI::Permissible(const Creature *creature)
CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c)
{
// Need make copy for filter unneeded steps and safe in case table reload
- CreatureEventAI_Event_Map::const_iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry());
+ CreatureEventAI_Event_Map::const_iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(me->GetEntry());
if (CreatureEvents != CreatureEAI_Mgr.GetCreatureEventAIMap().end())
{
std::vector<CreatureEventAI_Event>::const_iterator i;
@@ -71,9 +71,9 @@ CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c)
if ((*i).event_flags & EFLAG_DEBUG_ONLY)
continue;
#endif
- if (m_creature->GetMap()->IsDungeon())
+ if (me->GetMap()->IsDungeon())
{
- if ((1 << (m_creature->GetMap()->GetSpawnMode()+1)) & (*i).event_flags)
+ if ((1 << (me->GetMap()->GetSpawnMode()+1)) & (*i).event_flags)
{
//event flagged for instance mode
CreatureEventAIList.push_back(CreatureEventAIHolder(*i));
@@ -84,10 +84,10 @@ CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c)
}
//EventMap had events but they were not added because they must be for instance
if (CreatureEventAIList.empty())
- sLog.outError("CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", m_creature->GetEntry());
+ sLog.outError("CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", me->GetEntry());
}
else
- sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature->GetEntry());
+ sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", me->GetEntry());
bEmptyList = CreatureEventAIList.empty();
Phase = 0;
@@ -122,52 +122,52 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
switch (event.event_type)
{
case EVENT_T_TIMER:
- if (!m_creature->isInCombat())
+ if (!me->isInCombat())
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.timer.repeatMin,event.timer.repeatMax);
break;
case EVENT_T_TIMER_OOC:
- if (m_creature->isInCombat())
+ if (me->isInCombat())
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.timer.repeatMin,event.timer.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.timer.repeatMin,event.timer.repeatMax);
break;
case EVENT_T_HP:
{
- if (!m_creature->isInCombat() || !m_creature->GetMaxHealth())
+ if (!me->isInCombat() || !me->GetMaxHealth())
return false;
- uint32 perc = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth();
+ uint32 perc = (me->GetHealth()*100) / me->GetMaxHealth();
if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.percent_range.repeatMin,event.percent_range.repeatMax);
break;
}
case EVENT_T_MANA:
{
- if (!m_creature->isInCombat() || !m_creature->GetMaxPower(POWER_MANA))
+ if (!me->isInCombat() || !me->GetMaxPower(POWER_MANA))
return false;
- uint32 perc = (m_creature->GetPower(POWER_MANA)*100) / m_creature->GetMaxPower(POWER_MANA);
+ uint32 perc = (me->GetPower(POWER_MANA)*100) / me->GetMaxPower(POWER_MANA);
if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.percent_range.repeatMin,event.percent_range.repeatMax);
break;
}
case EVENT_T_AGGRO:
break;
case EVENT_T_KILL:
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.kill.repeatMin,event.kill.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.kill.repeatMin,event.kill.repeatMax);
break;
case EVENT_T_DEATH:
case EVENT_T_EVADE:
@@ -176,43 +176,43 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
//Spell hit is special case, param1 and param2 handled within CreatureEventAI::SpellHit
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.spell_hit.repeatMin,event.spell_hit.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.spell_hit.repeatMin,event.spell_hit.repeatMax);
break;
case EVENT_T_RANGE:
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.range.repeatMin,event.range.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.range.repeatMin,event.range.repeatMax);
break;
case EVENT_T_OOC_LOS:
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.ooc_los.repeatMin,event.ooc_los.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.ooc_los.repeatMin,event.ooc_los.repeatMax);
break;
case EVENT_T_RESET:
case EVENT_T_SPAWNED:
break;
case EVENT_T_TARGET_HP:
{
- if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxHealth())
+ if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxHealth())
return false;
- uint32 perc = (m_creature->getVictim()->GetHealth()*100) / m_creature->getVictim()->GetMaxHealth();
+ uint32 perc = (me->getVictim()->GetHealth()*100) / me->getVictim()->GetMaxHealth();
if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.percent_range.repeatMin,event.percent_range.repeatMax);
break;
}
case EVENT_T_TARGET_CASTING:
- if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->IsNonMeleeSpellCasted(false, false, true))
+ if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->IsNonMeleeSpellCasted(false, false, true))
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.target_casting.repeatMin,event.target_casting.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.target_casting.repeatMin,event.target_casting.repeatMax);
break;
case EVENT_T_FRIENDLY_HP:
{
- if (!m_creature->isInCombat())
+ if (!me->isInCombat())
return false;
Unit* pUnit = DoSelectLowestHpFriendly(event.friendly_hp.radius, event.friendly_hp.hpDeficit);
@@ -222,12 +222,12 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
pActionInvoker = pUnit;
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.friendly_hp.repeatMin,event.friendly_hp.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.friendly_hp.repeatMin,event.friendly_hp.repeatMax);
break;
}
case EVENT_T_FRIENDLY_IS_CC:
{
- if (!m_creature->isInCombat())
+ if (!me->isInCombat())
return false;
std::list<Creature*> pList;
@@ -241,7 +241,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
pActionInvoker = *(pList.begin());
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.friendly_is_cc.repeatMin,event.friendly_is_cc.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.friendly_is_cc.repeatMin,event.friendly_is_cc.repeatMax);
break;
}
case EVENT_T_FRIENDLY_MISSING_BUFF:
@@ -257,7 +257,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
pActionInvoker = *(pList.begin());
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.friendly_buff.repeatMin,event.friendly_buff.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.friendly_buff.repeatMin,event.friendly_buff.repeatMax);
break;
}
case EVENT_T_SUMMONED_UNIT:
@@ -271,21 +271,21 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.summon_unit.repeatMin,event.summon_unit.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.summon_unit.repeatMin,event.summon_unit.repeatMax);
break;
}
case EVENT_T_TARGET_MANA:
{
- if (!m_creature->isInCombat() || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxPower(POWER_MANA))
+ if (!me->isInCombat() || !me->getVictim() || !me->getVictim()->GetMaxPower(POWER_MANA))
return false;
- uint32 perc = (m_creature->getVictim()->GetPower(POWER_MANA)*100) / m_creature->getVictim()->GetMaxPower(POWER_MANA);
+ uint32 perc = (me->getVictim()->GetPower(POWER_MANA)*100) / me->getVictim()->GetMaxPower(POWER_MANA);
if (perc > event.percent_range.percentMax || perc < event.percent_range.percentMin)
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.percent_range.repeatMin,event.percent_range.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.percent_range.repeatMin,event.percent_range.repeatMax);
break;
}
case EVENT_T_REACHED_HOME:
@@ -295,12 +295,12 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
{
//Note: checked only aura for effect 0, if need check aura for effect 1/2 then
// possible way: pack in event.buffed.amount 2 uint16 (ammount+effectIdx)
- Aura const * aura = m_creature->GetAura(event.buffed.spellId);
+ Aura const * aura = me->GetAura(event.buffed.spellId);
if (!aura || aura->GetStackAmount() < event.buffed.amount)
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.buffed.repeatMin,event.buffed.repeatMax);
break;
}
case EVENT_T_TARGET_BUFFED:
@@ -316,11 +316,11 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction
return false;
//Repeat Timers
- pHolder.UpdateRepeatTimer(m_creature,event.buffed.repeatMin,event.buffed.repeatMax);
+ pHolder.UpdateRepeatTimer(me,event.buffed.repeatMin,event.buffed.repeatMax);
break;
}
default:
- sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
+ sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", me->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type);
break;
}
@@ -374,7 +374,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
target = owner;
}
}
- else if ((target = m_creature->getVictim()))
+ else if ((target = me->getVictim()))
{
if (target->GetTypeId() != TYPEID_PLAYER)
if (Unit* owner = target->GetOwner())
@@ -382,21 +382,21 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
target = owner;
}
- DoScriptText(temp, m_creature, target);
+ DoScriptText(temp, me, target);
}
break;
}
case ACTION_T_SET_FACTION:
{
if (action.set_faction.factionId)
- m_creature->setFaction(action.set_faction.factionId);
+ me->setFaction(action.set_faction.factionId);
else
{
- if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature->GetEntry()))
+ if (CreatureInfo const* ci = GetCreatureTemplateStore(me->GetEntry()))
{
//if no id provided, assume reset and then use default
- if (m_creature->getFaction() != ci->faction_A)
- m_creature->setFaction(ci->faction_A);
+ if (me->getFaction() != ci->faction_A)
+ me->setFaction(ci->faction_A);
}
}
break;
@@ -411,41 +411,41 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
if (CreatureInfo const* ci = GetCreatureTemplateStore(action.morph.creatureId))
{
uint32 display_id = objmgr.ChooseDisplayId(0,ci);
- m_creature->SetDisplayId(display_id);
+ me->SetDisplayId(display_id);
}
}
//if no param1, then use value from param2 (modelId)
else
- m_creature->SetDisplayId(action.morph.modelId);
+ me->SetDisplayId(action.morph.modelId);
}
else
- m_creature->DeMorph();
+ me->DeMorph();
break;
}
case ACTION_T_SOUND:
- m_creature->PlayDirectSound(action.sound.soundId);
+ me->PlayDirectSound(action.sound.soundId);
break;
case ACTION_T_EMOTE:
- m_creature->HandleEmoteCommand(action.emote.emoteId);
+ me->HandleEmoteCommand(action.emote.emoteId);
break;
case ACTION_T_RANDOM_SOUND:
{
int32 temp = GetRandActionParam(rnd, action.random_sound.soundId1, action.random_sound.soundId2, action.random_sound.soundId3);
if (temp >= 0)
- m_creature->PlayDirectSound(temp);
+ me->PlayDirectSound(temp);
break;
}
case ACTION_T_RANDOM_EMOTE:
{
int32 temp = GetRandActionParam(rnd, action.random_emote.emoteId1, action.random_emote.emoteId2, action.random_emote.emoteId3);
if (temp >= 0)
- m_creature->HandleEmoteCommand(temp);
+ me->HandleEmoteCommand(temp);
break;
}
case ACTION_T_CAST:
{
Unit* target = GetTargetByType(action.cast.target, pActionInvoker);
- Unit* caster = m_creature;
+ Unit* caster = me;
if (!target)
return;
@@ -477,12 +477,12 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
//Melee current victim if flag not set
if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM))
{
- if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
+ if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
{
AttackDistance = 0.0f;
AttackAngle = 0.0f;
- m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
+ me->GetMotionMaster()->MoveChase(me->getVictim(), AttackDistance, AttackAngle);
}
}
@@ -498,7 +498,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
}
else
- sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature->GetEntry(), action.cast.spellId);
+ sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, me->GetEntry(), action.cast.spellId);
}
break;
}
@@ -509,26 +509,26 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
Creature* pCreature = NULL;
if (action.summon.duration)
- pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, action.summon.duration);
+ pCreature = me->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, action.summon.duration);
else
- pCreature = m_creature->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
+ pCreature = me->SummonCreature(action.summon.creatureId, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
if (!pCreature)
- sLog.outErrorDb("CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", action.summon.creatureId, EventId, m_creature->GetEntry());
+ sLog.outErrorDb("CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", action.summon.creatureId, EventId, me->GetEntry());
else if (action.summon.target != TARGET_T_SELF && target)
pCreature->AI()->AttackStart(target);
break;
}
case ACTION_T_THREAT_SINGLE_PCT:
if (Unit* target = GetTargetByType(action.threat_single_pct.target, pActionInvoker))
- m_creature->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent);
+ me->getThreatManager().modifyThreatPercent(target, action.threat_single_pct.percent);
break;
case ACTION_T_THREAT_ALL_PCT:
{
- std::list<HostileReference*>& threatList = m_creature->getThreatManager().getThreatList();
+ std::list<HostileReference*>& threatList = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
- if (Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
- m_creature->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
+ if (Unit* Temp = Unit::GetUnit(*me,(*i)->getUnitGuid()))
+ me->getThreatManager().modifyThreatPercent(Temp, action.threat_all_pct.percent);
break;
}
case ACTION_T_QUEST_EVENT:
@@ -539,7 +539,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
case ACTION_T_CAST_EVENT:
if (Unit* target = GetTargetByType(action.cast_event.target, pActionInvoker))
if (target->GetTypeId() == TYPEID_PLAYER)
- target->ToPlayer()->CastedCreatureOrGO(action.cast_event.creatureId, m_creature->GetGUID(), action.cast_event.spellId);
+ target->ToPlayer()->CastedCreatureOrGO(action.cast_event.creatureId, me->GetGUID(), action.cast_event.spellId);
break;
case ACTION_T_SET_UNIT_FIELD:
{
@@ -575,30 +575,30 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
//Allow movement (create new targeted movement gen only if idle)
if (CombatMovementEnabled)
{
- Unit* victim = m_creature->getVictim();
- if (m_creature->isInCombat() && victim)
+ Unit* victim = me->getVictim();
+ if (me->isInCombat() && victim)
{
if (action.combat_movement.melee)
{
- m_creature->addUnitState(UNIT_STAT_MELEE_ATTACKING);
- m_creature->SendMeleeAttackStart(victim);
+ me->addUnitState(UNIT_STAT_MELEE_ATTACKING);
+ me->SendMeleeAttackStart(victim);
}
- if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
- m_creature->GetMotionMaster()->MoveChase(victim, AttackDistance, AttackAngle); // Targeted movement generator will start melee automatically, no need to send it explicitly
+ if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
+ me->GetMotionMaster()->MoveChase(victim, AttackDistance, AttackAngle); // Targeted movement generator will start melee automatically, no need to send it explicitly
}
}
else
{
- if (m_creature->isInCombat())
+ if (me->isInCombat())
{
- Unit* victim = m_creature->getVictim();
+ Unit* victim = me->getVictim();
if (action.combat_movement.melee && victim)
{
- m_creature->clearUnitState(UNIT_STAT_MELEE_ATTACKING);
- m_creature->SendMeleeAttackStop(victim);
+ me->clearUnitState(UNIT_STAT_MELEE_ATTACKING);
+ me->SendMeleeAttackStop(victim);
}
- if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
- m_creature->GetMotionMaster()->MoveIdle();
+ if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
+ me->GetMotionMaster()->MoveIdle();
}
}
break;
@@ -610,12 +610,12 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
int32 new_phase = int32(Phase)+action.set_inc_phase.step;
if (new_phase < 0)
{
- sLog.outErrorDb("CreatureEventAI: Event %d decrease Phase under 0. CreatureEntry = %d", EventId, m_creature->GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d decrease Phase under 0. CreatureEntry = %d", EventId, me->GetEntry());
Phase = 0;
}
else if (new_phase >= MAX_PHASE)
{
- sLog.outErrorDb("CreatureEventAI: Event %d incremented Phase above %u. Phase mask cannot be used with phases past %u. CreatureEntry = %d", EventId, MAX_PHASE-1, MAX_PHASE-1, m_creature->GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d incremented Phase above %u. Phase mask cannot be used with phases past %u. CreatureEntry = %d", EventId, MAX_PHASE-1, MAX_PHASE-1, me->GetEntry());
Phase = MAX_PHASE-1;
}
else
@@ -627,23 +627,23 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
EnterEvadeMode();
break;
case ACTION_T_FLEE_FOR_ASSIST:
- m_creature->DoFleeToGetAssistance();
+ me->DoFleeToGetAssistance();
break;
case ACTION_T_QUEST_EVENT_ALL:
if (pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER)
{
- if (Unit* Temp = Unit::GetUnit(*m_creature,pActionInvoker->GetGUID()))
+ if (Unit* Temp = Unit::GetUnit(*me,pActionInvoker->GetGUID()))
if (Temp->GetTypeId() == TYPEID_PLAYER)
- Temp->ToPlayer()->GroupEventHappens(action.quest_event_all.questId,m_creature);
+ Temp->ToPlayer()->GroupEventHappens(action.quest_event_all.questId,me);
}
break;
case ACTION_T_CAST_EVENT_ALL:
{
- std::list<HostileReference*>& threatList = m_creature->getThreatManager().getThreatList();
+ std::list<HostileReference*>& threatList = me->getThreatManager().getThreatList();
for (std::list<HostileReference*>::iterator i = threatList.begin(); i != threatList.end(); ++i)
- if (Unit* Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()))
+ if (Unit* Temp = Unit::GetUnit(*me,(*i)->getUnitGuid()))
if (Temp->GetTypeId() == TYPEID_PLAYER)
- Temp->ToPlayer()->CastedCreatureOrGO(action.cast_event_all.creatureId, m_creature->GetGUID(), action.cast_event_all.spellId);
+ Temp->ToPlayer()->CastedCreatureOrGO(action.cast_event_all.creatureId, me->GetGUID(), action.cast_event_all.spellId);
break;
}
case ACTION_T_REMOVEAURASFROMSPELL:
@@ -656,7 +656,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
if (CombatMovementEnabled)
{
- m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle);
+ me->GetMotionMaster()->MoveChase(me->getVictim(), AttackDistance, AttackAngle);
}
break;
case ACTION_T_RANDOM_PHASE:
@@ -666,7 +666,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
if (action.random_phase_range.phaseMin <= action.random_phase_range.phaseMax)
Phase = urand(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax);
else
- sLog.outErrorDb("CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 < Param1. Event = %d. CreatureEntry = %d", EventId, m_creature->GetEntry());
+ sLog.outErrorDb("CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 < Param1. Event = %d. CreatureEntry = %d", EventId, me->GetEntry());
break;
case ACTION_T_SUMMON_ID:
{
@@ -675,18 +675,18 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
CreatureEventAI_Summon_Map::const_iterator i = CreatureEAI_Mgr.GetCreatureEventAISummonMap().find(action.summon_id.spawnId);
if (i == CreatureEAI_Mgr.GetCreatureEventAISummonMap().end())
{
- sLog.outErrorDb("CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", action.summon_id.creatureId, action.summon_id.spawnId, EventId, m_creature->GetEntry());
+ sLog.outErrorDb("CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", action.summon_id.creatureId, action.summon_id.spawnId, EventId, me->GetEntry());
return;
}
Creature* pCreature = NULL;
if ((*i).second.SpawnTimeSecs)
- pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
+ pCreature = me->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs);
else
- pCreature = m_creature->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
+ pCreature = me->SummonCreature(action.summon_id.creatureId, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
if (!pCreature)
- sLog.outErrorDb("CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", action.summon_id.creatureId, EventId, m_creature->GetEntry());
+ sLog.outErrorDb("CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", action.summon_id.creatureId, EventId, me->GetEntry());
else if (action.summon_id.target != TARGET_T_SELF && target)
pCreature->AI()->AttackStart(target);
@@ -694,22 +694,22 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
}
case ACTION_T_KILLED_MONSTER:
//first attempt player who tapped creature
- if (Player* pPlayer = m_creature->GetLootRecipient())
- pPlayer->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature);
+ if (Player* pPlayer = me->GetLootRecipient())
+ pPlayer->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, me);
else
{
//if not available, use pActionInvoker
if (Unit* pTarget = GetTargetByType(action.killed_monster.target, pActionInvoker))
if (Player* pPlayer2 = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself())
- pPlayer2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, m_creature);
+ pPlayer2->RewardPlayerAndGroupAtEvent(action.killed_monster.creatureId, me);
}
break;
case ACTION_T_SET_INST_DATA:
{
- InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
+ InstanceData* pInst = (InstanceData*)me->GetInstanceData();
if (!pInst)
{
- sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature->GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, me->GetEntry());
return;
}
@@ -721,14 +721,14 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
Unit* target = GetTargetByType(action.set_inst_data64.target, pActionInvoker);
if (!target)
{
- sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature->GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, me->GetEntry());
return;
}
- InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData();
+ InstanceData* pInst = (InstanceData*)me->GetInstanceData();
if (!pInst)
{
- sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature->GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, me->GetEntry());
return;
}
@@ -736,32 +736,32 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
break;
}
case ACTION_T_UPDATE_TEMPLATE:
- if (m_creature->GetEntry() == action.update_template.creatureId)
+ if (me->GetEntry() == action.update_template.creatureId)
{
- sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature->GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, me->GetEntry());
return;
}
- m_creature->UpdateEntry(action.update_template.creatureId, action.update_template.team ? HORDE : ALLIANCE);
+ me->UpdateEntry(action.update_template.creatureId, action.update_template.team ? HORDE : ALLIANCE);
break;
case ACTION_T_DIE:
- if (m_creature->isDead())
+ if (me->isDead())
{
- sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature->GetEntry());
+ sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, me->GetEntry());
return;
}
- m_creature->Kill(m_creature);
+ me->Kill(me);
break;
case ACTION_T_ZONE_COMBAT_PULSE:
{
- m_creature->SetInCombatWithZone();
+ me->SetInCombatWithZone();
break;
}
case ACTION_T_CALL_FOR_HELP:
{
- m_creature->CallForHelp(action.call_for_help.radius);
+ me->CallForHelp(action.call_for_help.radius);
break;
}
break;
@@ -797,29 +797,29 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
GameObject* pObject = NULL;
float x,y,z;
- m_creature->GetPosition(x,y,z);
- pObject = m_creature->SummonGameObject(action.raw.param1, x, y, z, 0, 0, 0, 0, 0, action.raw.param2);
+ me->GetPosition(x,y,z);
+ pObject = me->SummonGameObject(action.raw.param1, x, y, z, 0, 0, 0, 0, 0, action.raw.param2);
if (!pObject)
{
- sLog.outErrorDb("TSCR: EventAI failed to spawn object %u. Spawn event %d is on creature %d", action.raw.param1, EventId, m_creature->GetEntry());
+ sLog.outErrorDb("TSCR: EventAI failed to spawn object %u. Spawn event %d is on creature %d", action.raw.param1, EventId, me->GetEntry());
}
break;
}
case ACTION_T_SET_SHEATH:
{
- m_creature->SetSheath(SheathState(action.set_sheath.sheath));
+ me->SetSheath(SheathState(action.set_sheath.sheath));
break;
}
case ACTION_T_FORCE_DESPAWN:
{
- m_creature->ForcedDespawn(action.forced_despawn.msDelay);
+ me->ForcedDespawn(action.forced_despawn.msDelay);
break;
}
case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
{
if (action.invincibility_hp_level.is_percent)
- InvinceabilityHpLevel = m_creature->GetMaxHealth()*action.invincibility_hp_level.hp_level/100;
+ InvinceabilityHpLevel = me->GetMaxHealth()*action.invincibility_hp_level.hp_level/100;
else
InvinceabilityHpLevel = action.invincibility_hp_level.hp_level;
break;
@@ -865,7 +865,7 @@ void CreatureEventAI::Reset()
//Reset all out of combat timers
case EVENT_T_TIMER_OOC:
{
- if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
+ if ((*i).UpdateRepeatTimer(me,event.timer.initialMin,event.timer.initialMax))
(*i).Enabled = true;
break;
}
@@ -880,7 +880,7 @@ void CreatureEventAI::Reset()
void CreatureEventAI::JustReachedHome()
{
- m_creature->LoadCreaturesAddon();
+ me->LoadCreaturesAddon();
if (!bEmptyList)
{
@@ -967,7 +967,7 @@ void CreatureEventAI::EnterCombat(Unit *enemy)
break;
//Reset all in combat timers
case EVENT_T_TIMER:
- if ((*i).UpdateRepeatTimer(m_creature,event.timer.initialMin,event.timer.initialMax))
+ if ((*i).UpdateRepeatTimer(me,event.timer.initialMin,event.timer.initialMax))
(*i).Enabled = true;
break;
//All normal events need to be re-enabled and their time set to 0
@@ -988,15 +988,15 @@ void CreatureEventAI::AttackStart(Unit *who)
if (!who)
return;
- if (m_creature->Attack(who, MeleeEnabled))
+ if (me->Attack(who, MeleeEnabled))
{
if (CombatMovementEnabled)
{
- m_creature->GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle);
+ me->GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle);
}
else
{
- m_creature->GetMotionMaster()->MoveIdle();
+ me->GetMotionMaster()->MoveIdle();
}
}
}
@@ -1017,11 +1017,11 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who)
float fMaxAllowedRange = (*itr).Event.ooc_los.maxRange;
//if range is ok and we are actually in LOS
- if (m_creature->IsWithinDistInMap(who, fMaxAllowedRange) && m_creature->IsWithinLOSInMap(who))
+ if (me->IsWithinDistInMap(who, fMaxAllowedRange) && me->IsWithinLOSInMap(who))
{
//if friendly event&&who is not hostile OR hostile event&&who is hostile
- if (((*itr).Event.ooc_los.noHostile && !m_creature->IsHostileTo(who)) ||
- ((!(*itr).Event.ooc_los.noHostile) && m_creature->IsHostileTo(who)))
+ if (((*itr).Event.ooc_los.noHostile && !me->IsHostileTo(who)) ||
+ ((!(*itr).Event.ooc_los.noHostile) && me->IsHostileTo(who)))
ProcessEvent(*itr, who);
}
}
@@ -1092,8 +1092,8 @@ void CreatureEventAI::UpdateAI(const uint32 diff)
break;
case EVENT_T_RANGE:
if (me->getVictim())
- if (m_creature->IsInMap(m_creature->getVictim()))
- if (m_creature->IsInRange(m_creature->getVictim(),(float)(*i).Event.range.minDist,(float)(*i).Event.range.maxDist))
+ if (me->IsInMap(me->getVictim()))
+ if (me->IsInRange(me->getVictim(),(float)(*i).Event.range.minDist,(float)(*i).Event.range.maxDist))
ProcessEvent(*i);
break;
}
@@ -1141,9 +1141,9 @@ inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoke
switch (Target)
{
case TARGET_T_SELF:
- return m_creature;
+ return me;
case TARGET_T_HOSTILE:
- return m_creature->getVictim();
+ return me->getVictim();
case TARGET_T_HOSTILE_SECOND_AGGRO:
return SelectTarget(SELECT_TARGET_TOPAGGRO,1);
case TARGET_T_HOSTILE_LAST_AGGRO:
@@ -1161,15 +1161,15 @@ inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoke
Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
{
- CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Unit* pUnit = NULL;
- Trinity::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
- Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(m_creature, pUnit, u_check);
+ Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff);
+ Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, pUnit, u_check);
/*
typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes;
@@ -1177,38 +1177,38 @@ Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
*/
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher);
- cell.Visit(p, grid_unit_searcher, *m_creature->GetMap(), *m_creature, range);
+ cell.Visit(p, grid_unit_searcher, *me->GetMap(), *me, range);
return pUnit;
}
void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
{
- CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::FriendlyCCedInRange u_check(m_creature, range);
- Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(m_creature, _list, u_check);
+ Trinity::FriendlyCCedInRange u_check(me, range);
+ Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, _list, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
- cell.Visit(p, grid_creature_searcher, *m_creature->GetMap());
+ cell.Visit(p, grid_creature_searcher, *me->GetMap());
}
void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid)
{
- CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY()));
+ CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
- Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(m_creature, _list, u_check);
+ Trinity::FriendlyMissingBuffInRange u_check(me, range, spellid);
+ Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, _list, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher);
- cell.Visit(p, grid_creature_searcher, *m_creature->GetMap());
+ cell.Visit(p, grid_creature_searcher, *me->GetMap());
}
//*********************************
@@ -1311,7 +1311,7 @@ bool CreatureEventAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Trigge
return false;
//Unit is out of range of this spell
- if (!m_creature->IsInRange(Target,TempRange->minRangeHostile,TempRange->maxRangeHostile))
+ if (!me->IsInRange(Target,TempRange->minRangeHostile,TempRange->maxRangeHostile))
return false;
return true;
@@ -1341,12 +1341,12 @@ void CreatureEventAI::ReceiveEmote(Player* pPlayer, uint32 text_emote)
void CreatureEventAI::DamageTaken(Unit* done_by, uint32& damage)
{
- if (InvinceabilityHpLevel > 0 && m_creature->GetHealth() < InvinceabilityHpLevel+damage)
+ if (InvinceabilityHpLevel > 0 && me->GetHealth() < InvinceabilityHpLevel+damage)
{
- if (m_creature->GetHealth() <= InvinceabilityHpLevel)
+ if (me->GetHealth() <= InvinceabilityHpLevel)
damage = 0;
else
- damage = m_creature->GetHealth() - InvinceabilityHpLevel;
+ damage = me->GetHealth() - InvinceabilityHpLevel;
}
}
@@ -1362,12 +1362,12 @@ bool CreatureEventAI::SpawnedEventConditionsCheck(CreatureEventAI_Event const& e
return true;
case SPAWNED_EVENT_MAP:
// map ID check
- return m_creature->GetMapId() == event.spawned.conditionValue1;
+ return me->GetMapId() == event.spawned.conditionValue1;
case SPAWNED_EVENT_ZONE:
{
// zone ID check
uint32 zone, area;
- m_creature->GetZoneAndAreaId(zone,area);
+ me->GetZoneAndAreaId(zone,area);
return zone == event.spawned.conditionValue1 || area == event.spawned.conditionValue1;
}
default: