diff options
author | Xanadu <none@none> | 2010-03-17 17:43:28 +0100 |
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committer | Xanadu <none@none> | 2010-03-17 17:43:28 +0100 |
commit | a73b9b0f1ec557ac3fa4acf34f774996f4aa1369 (patch) | |
tree | 54df1c32e5a2574d3833691f7dc121785257401f /src/game/CreatureEventAI.cpp | |
parent | e5cbe017f402a8e0f6feccdad42a11ff5ce06361 (diff) |
Cleanup
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r-- | src/game/CreatureEventAI.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index 081dc776aeb..6ae5472b8d0 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -584,10 +584,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 m_creature->SendMeleeAttackStart(victim); } if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE) - { - //m_creature->GetMotionMaster()->Clear(false); m_creature->GetMotionMaster()->MoveChase(victim, AttackDistance, AttackAngle); // Targeted movement generator will start melee automatically, no need to send it explicitly - } } } else @@ -601,11 +598,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 m_creature->SendMeleeAttackStop(victim); } if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) - { - //m_creature->StopMoving(); - //m_creature->GetMotionMaster()->Clear(false); m_creature->GetMotionMaster()->MoveIdle(); - } } } break; |