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authormegamage <none@none>2009-06-18 17:05:01 -0500
committermegamage <none@none>2009-06-18 17:05:01 -0500
commitc4a8da0e32d43099c3bc3797aecc94070ab6a0d3 (patch)
treed2ac4e929e36858a3fa8ad14d9254d2f034e3f3e /src/game/CreatureEventAI.cpp
parent2d7a579dab8141577cd4205450affbc45737a870 (diff)
[8040] Implement Creature::ForcedDespawn and ACTION_T_FORCE_DESPAWN for EventAI. Author: NoFantasy
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 3d83b2c4fb4..8aa4cf38b49 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -791,6 +791,11 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
m_creature->SetSheath(SheathState(action.set_sheath.sheath));
break;
}
+ case ACTION_T_FORCE_DESPAWN:
+ {
+ m_creature->ForcedDespawn();
+ break;
+ }
}
}