diff options
author | Kudlaty <none@none> | 2009-11-13 16:26:01 +0100 |
---|---|---|
committer | Kudlaty <none@none> | 2009-11-13 16:26:01 +0100 |
commit | f04da1b620c3510cb9329d8efdb4efeebd83cf48 (patch) | |
tree | f2e87018e7591d8a02f7a78d4449c9aa2f09987d /src/game/CreatureEventAI.cpp | |
parent | 18576dab740033c4b096b2482cb4d2e17692fb18 (diff) |
Apply #239
EventAI: New Actions:
*ACTION_T_MOVE_RANDOM_POINT: _param1, determines the range that can be the random point.
*ACTION_T_SET_STAND_STATE: _param1, determines the stand state using the enum UnitStandStateType.
*ACTION_T_SET_PHASE_MASK: _param1, determines the phase mask.
*ACTION_T_SET_VISIBILITY: _param1, determines the visibility state using the enum UnitVisibility.
patch by manuel
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r-- | src/game/CreatureEventAI.cpp | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index 444e4981ab1..f50f7e4128b 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -755,6 +755,22 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32 break; // TRINITY ONLY + case ACTION_T_MOVE_RANDOM_POINT: //dosen't work in combat + { + float x,y,z; + me->GetClosePoint(x, y, z, me->GetObjectSize() / 3, action.raw.param1); + me->GetMotionMaster()->MovePoint(0,x,y,z); + break; + } + case ACTION_T_SET_STAND_STATE: + me->SetStandState(UnitStandStateType(action.raw.param1)); + break; + case ACTION_T_SET_PHASE_MASK: + me->SetPhaseMask(action.raw.param1, true); + break; + case ACTION_T_SET_VISIBILITY: + me->SetVisibility(UnitVisibility(action.raw.param1)); + break; case ACTION_T_SET_ACTIVE: me->setActive(action.raw.param1 ? true : false); break; |