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authormaximius <none@none>2009-09-26 02:09:26 -0700
committermaximius <none@none>2009-09-26 02:09:26 -0700
commitf8a6434fc0c2ea7cfd325830bac6a208e171f0ab (patch)
treecb5feaedb834a02cb328525971f59140edb28c3b /src/game/CreatureEventAI.cpp
parent2853aa1cd1bb3026d697672aefb6eace902f90b1 (diff)
*Replace a ton of switches with RAND(), and overload RAND() to support up to 16 parameters.
*Add a safety check to prevent knocking players off of transports, just in case they die while on one. *Fix a couple incorrect spell defines. --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r--src/game/CreatureEventAI.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index bf606c6c488..cb6cc3e7869 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -354,14 +354,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
int32 temp = 0;
if (action.text.TextId2 && action.text.TextId3)
- {
- switch( rand()%3 )
- {
- case 0: temp = action.text.TextId1; break;
- case 1: temp = action.text.TextId2; break;
- case 2: temp = action.text.TextId3; break;
- }
- }
+ temp = RAND(action.text.TextId1,action.text.TextId2,action.text.TextId3);
else if (action.text.TextId2 && urand(0,1))
temp = action.text.TextId2;
else