diff options
| author | megamage <none@none> | 2009-05-31 16:24:19 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-31 16:24:19 -0500 |
| commit | 067cbec40d33b865b30299368534ae0cd673f336 (patch) | |
| tree | 32df305081bddb28a8f24ed9997454adc3462b80 /src/game/CreatureEventAI.h | |
| parent | 552e08b3f0efc19f3aa3504badccffbb05a983bd (diff) | |
[7922] Implement param2 for ACTION_T_COMBAT_MOVEMENT for allow control start/stop melee combat state for creature at start/stop movement in combat. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureEventAI.h')
| -rw-r--r-- | src/game/CreatureEventAI.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h index bdb64f279e9..d94ceeeac18 100644 --- a/src/game/CreatureEventAI.h +++ b/src/game/CreatureEventAI.h @@ -287,6 +287,7 @@ struct CreatureEventAI_Action struct { uint32 state; // 0 = stop combat based movement, anything else continue attacking + uint32 melee; // if set: at stop send melee combat stop if in combat, use for terminate melee fighting state for switch to ranged } combat_movement; // ACTION_T_SET_PHASE = 22 struct |
