diff options
author | megamage <none@none> | 2009-05-28 18:43:57 -0500 |
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committer | megamage <none@none> | 2009-05-28 18:43:57 -0500 |
commit | 1288761fb704be6d3c24e8480a809f66200ddf04 (patch) | |
tree | 22c38f099195d31b39989a5e86e180cf233961bf /src/game/CreatureEventAIMgr.cpp | |
parent | 451471d438e234698a91f15d63b17df3ec3327f4 (diff) |
[7905] Implement ACTION_T_SET_SHEATH for creature event ai make possibility set ranged fire state. Author: VladimirMangos
Also related cleanup code in field cases and player Player::SetSheath.
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
-rw-r--r-- | src/game/CreatureEventAIMgr.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp index 1905fa72d41..af79ae5189c 100644 --- a/src/game/CreatureEventAIMgr.cpp +++ b/src/game/CreatureEventAIMgr.cpp @@ -641,6 +641,13 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.update_template.creatureId)) sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId); break; + case ACTION_T_SET_SHEATH: + if (action.set_sheath.sheath >= MAX_SHEATH_STATE) + { + sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath); + action.set_sheath.sheath = SHEATH_STATE_UNARMED; + } + break; case ACTION_T_EVADE: //No Params case ACTION_T_FLEE_FOR_ASSIST: //No Params case ACTION_T_DIE: //No Params |