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authormegamage <none@none>2009-04-17 16:07:54 -0500
committermegamage <none@none>2009-04-17 16:07:54 -0500
commitad41b0c9e1d9d3a176d22cb42a33dfc1fb1aa55a (patch)
tree6500753f206d3843b9619f9210be1fb0d2a0ff2f /src/game/CreatureEventAIMgr.cpp
parentb9d8bdeddde70359c4a3b115ccb646abb59357cc (diff)
*Fix build.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
-rw-r--r--src/game/CreatureEventAIMgr.cpp29
1 files changed, 16 insertions, 13 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index ab6ca3e4d63..ca483209e87 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -652,20 +652,23 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
m_CreatureEventAI_Event_Map[creature_id].push_back(temp);
++Count;
- if(!cInfo->AIName || !cInfo->AIName[0])
+ if(CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
{
- //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but its AIName is empty. Set to EventAI as default.", cInfo->Entry);
- size_t len = strlen("EventAI")+1;
- const_cast<CreatureInfo*>(cInfo)->AIName = new char[len];
- strncpy(const_cast<char*>(cInfo->AIName), "EventAI", len);
- }
- if(strcmp(cInfo->AIName, "EventAI"))
- {
- //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it has AIName %s. EventAI script will be overriden.", cInfo->Entry, cInfo->AIName);
- }
- if(cInfo->ScriptID)
- {
- //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry);
+ if(!cInfo->AIName || !cInfo->AIName[0])
+ {
+ //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but its AIName is empty. Set to EventAI as default.", cInfo->Entry);
+ size_t len = strlen("EventAI")+1;
+ const_cast<CreatureInfo*>(cInfo)->AIName = new char[len];
+ strncpy(const_cast<char*>(cInfo->AIName), "EventAI", len);
+ }
+ if(strcmp(cInfo->AIName, "EventAI"))
+ {
+ //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it has AIName %s. EventAI script will be overriden.", cInfo->Entry, cInfo->AIName);
+ }
+ if(cInfo->ScriptID)
+ {
+ //sLog.outErrorDb("CreatureEventAI: Creature Entry %u has EventAI script but it also has C++ script. EventAI script will be overriden.", cInfo->Entry);
+ }
}
} while (result->NextRow());