diff options
| author | megamage <none@none> | 2009-05-21 10:15:09 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-05-21 10:15:09 -0500 |
| commit | b7053ecc0d565ba2f91d56f34a616d1992a91562 (patch) | |
| tree | b9bf4053bb2258cfd68b60f3ae520fb2616cf287 /src/game/CreatureEventAIMgr.cpp | |
| parent | 0a5c465cdc0d537f9965e6acf3416cc61212c488 (diff) | |
[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call for help in some script cases. Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
| -rw-r--r-- | src/game/CreatureEventAIMgr.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp index a5f7395d68d..9bd262a5f9f 100644 --- a/src/game/CreatureEventAIMgr.cpp +++ b/src/game/CreatureEventAIMgr.cpp @@ -632,6 +632,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking) case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) case ACTION_T_RANGED_MOVEMENT: //Distance, Angle + case ACTION_T_CALL_FOR_HELP: //Distance break; case ACTION_T_RANDOM_SAY: @@ -644,7 +645,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() case ACTION_T_SET_AGGRESSIVE: case ACTION_T_ATTACK_START_PULSE: case ACTION_T_SUMMON_GO: - case ACTION_T_CALL_ASSISTANCE: break; default: |
