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authormegamage <none@none>2009-05-21 10:15:09 -0500
committermegamage <none@none>2009-05-21 10:15:09 -0500
commitb7053ecc0d565ba2f91d56f34a616d1992a91562 (patch)
treeb9bf4053bb2258cfd68b60f3ae520fb2616cf287 /src/game/CreatureEventAIMgr.cpp
parent0a5c465cdc0d537f9965e6acf3416cc61212c488 (diff)
[7860] Implement creature event ai ACTION_T_CALL_FOR_HELP for explicit call for help in some script cases. Author: VladimirMangos
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
-rw-r--r--src/game/CreatureEventAIMgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index a5f7395d68d..9bd262a5f9f 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -632,6 +632,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
+ case ACTION_T_CALL_FOR_HELP: //Distance
break;
case ACTION_T_RANDOM_SAY:
@@ -644,7 +645,6 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case ACTION_T_SET_AGGRESSIVE:
case ACTION_T_ATTACK_START_PULSE:
case ACTION_T_SUMMON_GO:
- case ACTION_T_CALL_ASSISTANCE:
break;
default: