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authorKudlaty <none@none>2009-11-13 16:26:01 +0100
committerKudlaty <none@none>2009-11-13 16:26:01 +0100
commitf04da1b620c3510cb9329d8efdb4efeebd83cf48 (patch)
treef2e87018e7591d8a02f7a78d4449c9aa2f09987d /src/game/CreatureEventAIMgr.cpp
parent18576dab740033c4b096b2482cb4d2e17692fb18 (diff)
Apply #239
EventAI: New Actions: *ACTION_T_MOVE_RANDOM_POINT: _param1, determines the range that can be the random point. *ACTION_T_SET_STAND_STATE: _param1, determines the stand state using the enum UnitStandStateType. *ACTION_T_SET_PHASE_MASK: _param1, determines the phase mask. *ACTION_T_SET_VISIBILITY: _param1, determines the visibility state using the enum UnitVisibility. patch by manuel --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
-rw-r--r--src/game/CreatureEventAIMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp
index 79a17ed9c8d..462a284a17d 100644
--- a/src/game/CreatureEventAIMgr.cpp
+++ b/src/game/CreatureEventAIMgr.cpp
@@ -689,6 +689,10 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
break;
+ case ACTION_T_MOVE_RANDOM_POINT:
+ case ACTION_T_SET_STAND_STATE:
+ case ACTION_T_SET_PHASE_MASK:
+ case ACTION_T_SET_VISIBILITY:
case ACTION_T_SET_ACTIVE:
case ACTION_T_SET_AGGRESSIVE:
case ACTION_T_ATTACK_START_PULSE: