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author | Kudlaty <none@none> | 2009-11-13 16:26:01 +0100 |
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committer | Kudlaty <none@none> | 2009-11-13 16:26:01 +0100 |
commit | f04da1b620c3510cb9329d8efdb4efeebd83cf48 (patch) | |
tree | f2e87018e7591d8a02f7a78d4449c9aa2f09987d /src/game/CreatureEventAIMgr.cpp | |
parent | 18576dab740033c4b096b2482cb4d2e17692fb18 (diff) |
Apply #239
EventAI: New Actions:
*ACTION_T_MOVE_RANDOM_POINT: _param1, determines the range that can be the random point.
*ACTION_T_SET_STAND_STATE: _param1, determines the stand state using the enum UnitStandStateType.
*ACTION_T_SET_PHASE_MASK: _param1, determines the phase mask.
*ACTION_T_SET_VISIBILITY: _param1, determines the visibility state using the enum UnitVisibility.
patch by manuel
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureEventAIMgr.cpp')
-rw-r--r-- | src/game/CreatureEventAIMgr.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/CreatureEventAIMgr.cpp b/src/game/CreatureEventAIMgr.cpp index 79a17ed9c8d..462a284a17d 100644 --- a/src/game/CreatureEventAIMgr.cpp +++ b/src/game/CreatureEventAIMgr.cpp @@ -689,6 +689,10 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1); break; + case ACTION_T_MOVE_RANDOM_POINT: + case ACTION_T_SET_STAND_STATE: + case ACTION_T_SET_PHASE_MASK: + case ACTION_T_SET_VISIBILITY: case ACTION_T_SET_ACTIVE: case ACTION_T_SET_AGGRESSIVE: case ACTION_T_ATTACK_START_PULSE: |