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authorSpp <none@none>2010-04-07 19:13:19 +0200
committerSpp <none@none>2010-04-07 19:13:19 +0200
commit2e127f7a30706dc1d40c65de22ff02851732da24 (patch)
tree91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/CreatureGroups.cpp
parent182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff)
Code style (game + scripts only):
"while(" --> "while (" --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureGroups.cpp')
-rw-r--r--src/game/CreatureGroups.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 6b497129fe8..72efb6ef136 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -144,7 +144,7 @@ void CreatureGroupManager::LoadCreatureFormations()
CreatureGroupMap[memberGUID] = group_member;
}
- while(result->NextRow()) ;
+ while (result->NextRow()) ;
sLog.outString();
sLog.outString( ">> Loaded %u creatures in formations", total_records );