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authormegamage <none@none>2009-02-12 17:09:15 -0600
committermegamage <none@none>2009-02-12 17:09:15 -0600
commit6aee5fcbe7473a3cbac12b7e8482a7b98bef8be3 (patch)
tree91ec91d5c19eba9c2fe0e84b1c9dc7047a3de80e /src/game/CreatureGroups.cpp
parent2d2f433b4de1c35b22aaf07854fc0ee11fcb350d (diff)
parentf385747164c3fb278c92ef46fbd6c3da6590bbf0 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureGroups.cpp')
-rw-r--r--src/game/CreatureGroups.cpp242
1 files changed, 121 insertions, 121 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 9c6ffeea57f..a45c59f9186 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -33,182 +33,182 @@ UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
- {
- sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
- CreatureGroupHolder[group_id]->AddMember(member);
- }
- else
- {
- sLog.outDebug("Group not found: %u. Creating new group.", group_id);
- CreatureGroup* formation = new CreatureGroup;
- CreatureGroupHolder[group_id] = formation;
- formation->AddMember(member);
- }
+ if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
+ {
+ sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
+ CreatureGroupHolder[group_id]->AddMember(member);
+ }
+ else
+ {
+ sLog.outDebug("Group not found: %u. Creating new group.", group_id);
+ CreatureGroup* formation = new CreatureGroup;
+ CreatureGroupHolder[group_id] = formation;
+ formation->AddMember(member);
+ }
}
void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
- {
- sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
- CreatureGroupHolder[group_id]->RemoveMember(guid);
-
- if(CreatureGroupHolder[group_id]->isEmpty())
- {
- sLog.outDebug("Deleting group %u", group_id);
- delete CreatureGroupHolder[group_id];
- CreatureGroupHolder.erase(group_id);
- }
- }
+ if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
+ {
+ sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
+ CreatureGroupHolder[group_id]->RemoveMember(guid);
+
+ if(CreatureGroupHolder[group_id]->isEmpty())
+ {
+ sLog.outDebug("Deleting group %u", group_id);
+ delete CreatureGroupHolder[group_id];
+ CreatureGroupHolder.erase(group_id);
+ }
+ }
}
void CreatureGroupManager::LoadCreatureFormations()
{
- //Clear existing map
- CreatureGroupMap.clear();
+ //Clear existing map
+ CreatureGroupMap.clear();
- //Check Integrity of the table
- QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`leaderGUID`) FROM `creature_formations`");
+ //Check Integrity of the table
+ QueryResult *result = WorldDatabase.PQuery("SELECT MAX(`leaderGUID`) FROM `creature_formations`");
- if(!result)
+ if(!result)
{
sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
return;
}
- delete result;
+ delete result;
- //Get group data
- result = WorldDatabase.PQuery("SELECT `leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI` FROM `creature_formations` ORDER BY `leaderGUID`");
+ //Get group data
+ result = WorldDatabase.PQuery("SELECT `leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI` FROM `creature_formations` ORDER BY `leaderGUID`");
- if(!result)
+ if(!result)
{
sLog.outErrorDb("The table `creature_formations` is empty or corrupted");
return;
}
uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
- barGoLink bar( total_records);
+ barGoLink bar( total_records);
Field *fields;
- FormationMember *group_member;
- //Loading data...
- do
+ FormationMember *group_member;
+ //Loading data...
+ do
{
fields = result->Fetch();
- bar.step();
+ bar.step();
//Load group member data
- group_member = new FormationMember;
- group_member->leaderGUID = fields[0].GetUInt32();
- group_member->memberGUID = fields[1].GetUInt32();
- group_member->groupAI = fields[4].GetUInt8();
- //If creature is group leader we may skip loading of dist/angle
- if(group_member->leaderGUID != group_member->memberGUID)
- {
- group_member->follow_dist = fields[2].GetUInt32();
- group_member->follow_angle = fields[3].GetUInt32();
- }
-
- CreatureGroupMap[group_member->memberGUID] = group_member;
-
- if(lastLeaderGUID != group_member->leaderGUID)
- lastLeaderGUID = group_member->leaderGUID;
- }
- while(result->NextRow()) ;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u creatures in formations", total_records );
+ group_member = new FormationMember;
+ group_member->leaderGUID = fields[0].GetUInt32();
+ group_member->memberGUID = fields[1].GetUInt32();
+ group_member->groupAI = fields[4].GetUInt8();
+ //If creature is group leader we may skip loading of dist/angle
+ if(group_member->leaderGUID != group_member->memberGUID)
+ {
+ group_member->follow_dist = fields[2].GetUInt32();
+ group_member->follow_angle = fields[3].GetUInt32();
+ }
+
+ CreatureGroupMap[group_member->memberGUID] = group_member;
+
+ if(lastLeaderGUID != group_member->leaderGUID)
+ lastLeaderGUID = group_member->leaderGUID;
+ }
+ while(result->NextRow()) ;
+
+ sLog.outString();
+ sLog.outString( ">> Loaded %u creatures in formations", total_records );
sLog.outString();
- //Free some heap
- delete result;
+ //Free some heap
+ delete result;
}
void CreatureGroup::AddMember(Creature *member)
{
- sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
-
- uint64 guid = member->GetGUID();
- //We first search creature member if exist
- if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- return;
- //Check is that shit is a leader
- if(member->IsFormationLeader())
- {
- sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
- m_leader = member;
- }
- //Add to the club
- CreatureGroupMembers[guid] = member;
- sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
+ sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
+
+ uint64 guid = member->GetGUID();
+ //We first search creature member if exist
+ if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
+ return;
+ //Check is that shit is a leader
+ if(member->IsFormationLeader())
+ {
+ sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
+ m_leader = member;
+ }
+ //Add to the club
+ CreatureGroupMembers[guid] = member;
+ sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
}
void CreatureGroup::RemoveMember(uint64 guid)
{
- if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- CreatureGroupMembers.erase(guid);
+ if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
+ CreatureGroupMembers.erase(guid);
}
void CreatureGroup::MemberHasAttacked(Creature *member)
{
- uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
-
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
- {
- sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
- if(itr->second)
- {
- switch(groupAI)
- {
- case 0:
- return;
- case 1:
- if(!member->IsFormationLeader())
- return;
- }
- //Attack if everything is OK
- itr->second->AI()->AttackStart(member->getVictim());
- }
- }
+ uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
+
+ for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ {
+ sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
+ if(itr->second)
+ {
+ switch(groupAI)
+ {
+ case 0:
+ return;
+ case 1:
+ if(!member->IsFormationLeader())
+ return;
+ }
+ //Attack if everything is OK
+ itr->second->AI()->AttackStart(member->getVictim());
+ }
+ }
}
void CreatureGroup::LeaderMovedInEvade()
{
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
- {
- if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
- SetMemberDestination(itr->second);
- }
+ for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ {
+ if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
+ SetMemberDestination(itr->second);
+ }
}
void CreatureGroup::SetMemberDestination(Creature *member)
{
- if(!member || !m_leader || member->IsFormationLeader())
- return;
+ if(!member || !m_leader || member->IsFormationLeader())
+ return;
- float x,y,z;
- uint32 lowguid = member->GetGUIDLow();
+ float x,y,z;
+ uint32 lowguid = member->GetGUIDLow();
- UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
+ UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
- if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
- {
- float dist, angle, pathangle;
+ if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
+ {
+ float dist, angle, pathangle;
- angle = CreatureGroupMap[lowguid]->follow_angle;
- dist = CreatureGroupMap[lowguid]->follow_dist;
- pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
+ angle = CreatureGroupMap[lowguid]->follow_angle;
+ dist = CreatureGroupMap[lowguid]->follow_dist;
+ pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
- x = x+cos(angle+pathangle)*dist;
- y = y+sin(angle+pathangle)*dist;
+ x = x+cos(angle+pathangle)*dist;
+ y = y+sin(angle+pathangle)*dist;
- member->GetMotionMaster()->Clear();
+ member->GetMotionMaster()->Clear();
- if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
- member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
- else
- member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
+ member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
+ else
+ member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- member->GetMotionMaster()->MovePoint(0, x, y, z);
- }
+ member->GetMotionMaster()->MovePoint(0, x, y, z);
+ }
}