diff options
author | QAston <none@none> | 2009-04-07 20:40:00 +0200 |
---|---|---|
committer | QAston <none@none> | 2009-04-07 20:40:00 +0200 |
commit | 741b51cc471d8a3f897b7ded51e1d3122e3d8300 (patch) | |
tree | 3c579933847679c780be6b672e00d636a32690dd /src/game/CreatureGroups.cpp | |
parent | 26b856a5135f51372cb1b15de21a0e995cdb6435 (diff) | |
parent | c6b6a72956efdc10da8fac982db734b054984d08 (diff) |
*Merge
--HG--
branch : trunk
Diffstat (limited to 'src/game/CreatureGroups.cpp')
-rw-r--r-- | src/game/CreatureGroups.cpp | 201 |
1 files changed, 115 insertions, 86 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp index 24f67ec8901..ed0fde19eb0 100644 --- a/src/game/CreatureGroups.cpp +++ b/src/game/CreatureGroups.cpp @@ -25,40 +25,59 @@ #include "Policies/SingletonImp.h" #define MAX_DESYNC 5.0f -//TODO: Create group manager for each map + INSTANTIATE_SINGLETON_1(CreatureGroupManager); -UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder; -UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; +CreatureGroupHolderType CreatureGroupHolder; +CreatureGroupInfoType CreatureGroupMap; -void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member) +void CreatureGroupManager::AddCreatureToGroup(uint32 group_id, Creature *member) { - if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) - { - sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow()); - CreatureGroupHolder[group_id]->AddMember(member); - } - else + CreatureGroupHolderType::iterator cgroup_data = CreatureGroupHolder.find(group_id); + + //Add member to an existing group + if(cgroup_data != CreatureGroupHolder.end()) { - sLog.outDebug("Group not found: %u. Creating new group.", group_id); - CreatureGroup* formation = new CreatureGroup; - CreatureGroupHolder[group_id] = formation; - formation->AddMember(member); + typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup; + std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id); + + for(multiplegroup i = range.first; i != range.second; ++i) + { + if(i->second->getInstanceID() == member->GetInstanceId()) + { + sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member->GetGUIDLow(), i->second->getInstanceID()); + i->second->AddMember(member); + return; + } + } } + + //Create new group + sLog.outDebug("Group not found: %u. Creating new group.", group_id); + CreatureGroup* cgroup = new CreatureGroup(group_id, member->GetInstanceId()); + CreatureGroupHolder.insert(std::make_pair(group_id, cgroup)); + cgroup->AddMember(member); } -void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid) +void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *formation, Creature *member) { - if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) + sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), member->GetDBTableGUIDLow()); + formation->RemoveMember(member); + + if(formation->isEmpty()) { - sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid); - CreatureGroupHolder[group_id]->RemoveMember(guid); + uint32 id = formation->GetId(); + typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup; + std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id); - if(CreatureGroupHolder[group_id]->isEmpty()) + for(multiplegroup i = range.first; i != range.second; ++i) { - sLog.outDebug("Deleting group %u", group_id); - delete CreatureGroupHolder[group_id]; - CreatureGroupHolder.erase(group_id); + if(i->second == formation) + { + sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID()); + CreatureGroupHolder.erase(i); + delete formation; + } } } } @@ -73,7 +92,7 @@ void CreatureGroupManager::LoadCreatureFormations() if(!result) { - sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n"); + sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n"); return; } delete result; @@ -91,7 +110,7 @@ void CreatureGroupManager::LoadCreatureFormations() barGoLink bar( total_records); Field *fields; - FormationMember *group_member; + FormationInfo *group_member; //Loading data... do { @@ -99,15 +118,15 @@ void CreatureGroupManager::LoadCreatureFormations() bar.step(); //Load group member data - group_member = new FormationMember; + group_member = new FormationInfo; group_member->leaderGUID = fields[0].GetUInt32(); - group_member->memberGUID = fields[1].GetUInt32(); - group_member->groupAI = fields[4].GetUInt8(); + uint32 memberGUID = fields[1].GetUInt32(); + group_member->groupAI = fields[4].GetUInt8(); //If creature is group leader we may skip loading of dist/angle - if(group_member->leaderGUID != group_member->memberGUID) + if(group_member->leaderGUID != memberGUID) { - group_member->follow_dist = fields[2].GetUInt32(); - group_member->follow_angle = fields[3].GetUInt32(); + group_member->follow_dist = fields[2].GetUInt32(); + group_member->follow_angle = fields[3].GetUInt32(); } // check data correctness @@ -119,16 +138,16 @@ void CreatureGroupManager::LoadCreatureFormations() continue; } - result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->memberGUID); + result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", memberGUID); if(!result) { - sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", group_member->memberGUID); + sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", memberGUID); continue; } } - CreatureGroupMap[group_member->memberGUID] = group_member; - } + CreatureGroupMap[memberGUID] = group_member; + } while(result->NextRow()) ; sLog.outString(); @@ -140,90 +159,100 @@ void CreatureGroupManager::LoadCreatureFormations() void CreatureGroup::AddMember(Creature *member) { - sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow()); + sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow()); - uint64 guid = member->GetGUID(); - //We first search creature member if exist - if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) - return; - //Check is that shit is a leader - if(member->IsFormationLeader()) + //Check if it is a leader + if(member->GetDBTableGUIDLow() == m_groupID) { sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); m_leader = member; } - //Add to the club - CreatureGroupMembers[guid] = member; - sLog.outDebug("Unit GUID: %u added.", member->GetGUID()); + + m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second; + member->SetFormation(this); } -void CreatureGroup::RemoveMember(uint64 guid) +void CreatureGroup::RemoveMember(Creature *member) { - if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) - CreatureGroupMembers.erase(guid); + if(m_leader == member) + m_leader = NULL; + + m_members.erase(member); + member->SetFormation(NULL); } -void CreatureGroup::MemberHasAttacked(Creature *member) +void CreatureGroup::MemberAttackStart(Creature *member, Unit *target) { - uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;; + uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI; + if(!groupAI) + return; + + if(groupAI == 1 && member != m_leader) + return; - for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++) + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); - if(itr->second) - { - switch(groupAI) - { - case 0: - return; - case 1: - if(!member->IsFormationLeader()) - return; - } - //Attack if everything is OK - itr->second->AI()->AttackStart(member->getVictim()); - } + sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId()); + //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName()); + + //Skip one check + if(itr->first == member) + continue; + + if(!itr->first->isAlive()) + continue; + + if(itr->first->getVictim()) + continue; + + if(itr->first->canAttack(target)) + itr->first->AI()->AttackStart(target); } } -void CreatureGroup::LeaderMovedInEvade() +void CreatureGroup::FormationReset(bool dismiss) { - for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++) + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim()) - SetMemberDestination(itr->second); + if(itr->first != m_leader && itr->first->isAlive()) + { + if(dismiss) + itr->first->GetMotionMaster()->Initialize(); + else + itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE); + sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow()); + } } + m_Formed = !dismiss; } -void CreatureGroup::SetMemberDestination(Creature *member) +void CreatureGroup::LeaderMoveTo(float x, float y, float z) { - if(!member || !m_leader || member->IsFormationLeader()) + if(!m_leader) return; - float x,y,z; - uint32 lowguid = member->GetDBTableGUIDLow(); - - UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid); + float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x); - if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end()) + for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr) { - float dist, angle, pathangle; + Creature *member = itr->first; + if(member == m_leader || !member->isAlive() || member->getVictim()) + continue; - angle = CreatureGroupMap[lowguid]->follow_angle; - dist = CreatureGroupMap[lowguid]->follow_dist; - pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x); + float angle = itr->second->follow_angle; + float dist = itr->second->follow_dist; - x = x+cos(angle+pathangle)*dist; - y = y+sin(angle+pathangle)*dist; + float dx = x + cos(angle + pathangle) * dist; + float dy = y + sin(angle + pathangle) * dist; + float dz; + member->UpdateGroundPositionZ(dx, dy, dz); - member->GetMotionMaster()->Clear(); - - if(member->GetDistance(m_leader) < dist+MAX_DESYNC) + if(member->GetDistance(m_leader) < dist + MAX_DESYNC) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); else member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - member->GetMotionMaster()->MovePoint(0, x, y, z); + member->GetMotionMaster()->MovePoint(0, dx, dy, dz); + member->SetHomePosition(dx, dy, dz, pathangle); } } - |