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authorQAston <none@none>2009-06-12 15:32:33 +0200
committerQAston <none@none>2009-06-12 15:32:33 +0200
commitfef7cdb51b2297bba3fd64f2b80385ca2c3d8a84 (patch)
tree91e5e2e7375d7c9a7b450613ae427309c4865803 /src/game/DBCStores.cpp
parent7bf2c61c41c34a1c71c12baa105a727a5c035bce (diff)
*Fix the bug that Felguard was not able to learn Demonic Frenzy.
--HG-- branch : trunk
Diffstat (limited to 'src/game/DBCStores.cpp')
-rw-r--r--src/game/DBCStores.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
index 639489b1173..4b11346f4b2 100644
--- a/src/game/DBCStores.cpp
+++ b/src/game/DBCStores.cpp
@@ -23,6 +23,7 @@
#include "Log.h"
#include "ProgressBar.h"
#include "SharedDefines.h"
+#include "SpellMgr.h"
#include "DBCfmt.h"
@@ -339,7 +340,7 @@ void LoadDBCStores(const std::string& dataPath)
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
- if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
+ if(spellInfo && IsPassiveSpell(spellInfo->Id))
{
for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
{