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authorn0n4m3 <none@none>2010-02-15 15:31:27 +0100
committern0n4m3 <none@none>2010-02-15 15:31:27 +0100
commit3dd6fdedf739ac87fa9da9a294bdc9ffdca28441 (patch)
treeed560ee6b3d45e18487abf73d17475b6cac16101 /src/game/DBCStores.h
parent535068d7401720e6f36410a4e953a94ac4da84ec (diff)
Use PVPDificulty.dbc for bg/arena bracket selection (levels and difficulty). Rename BG/arena queue_id to bracket_id and related functions/etc. Author: VladimirMangos.
--HG-- branch : trunk
Diffstat (limited to 'src/game/DBCStores.h')
-rw-r--r--src/game/DBCStores.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/DBCStores.h b/src/game/DBCStores.h
index fb301660525..b6b1380517f 100644
--- a/src/game/DBCStores.h
+++ b/src/game/DBCStores.h
@@ -59,6 +59,9 @@ MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty);
uint32 const* /*[3]*/ GetTalentTabPages(uint8 cls);
+PvPDifficultyEntry const* GetBattlegroundBracketByLevel(uint32 mapid, uint32 level);
+PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattleGroundBracketId id);
+
extern DBCStorage <AchievementEntry> sAchievementStore;
extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore;
extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions